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The V4L2 devices and subdevices share a few common operations,like
opening and closing a device node, and perform IOCTLs on the device.
With the forthcoming introduction of support for V4L2 controls, the
quantity of shared code will increase, as the control support
implementation is identical for the two derived classes.
To maximize code re-use and avoid duplications, provide a V4L2Device
base class which groups the common operations and members.
The newly introduced base class provides methods to open/close a device
node, access the file descriptor, and perform IOCTLs on the device.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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In preparation of creating a new V4L2Device base class, rename
V4L2Device to V4L2VideoDevice.
This is a project wide rename without any intended functional change.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Instead of specifying the link arguments directly, which may be
compiler-specific, use a dependency object provided by find_library().
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Tested-by: Paul Elder <paul.elder@ideasonboard.com>
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IPAManager is a class that will search in given directories for IPA
modules, and will load them into a list. It also provides an interface
for pipeline handlers to acquire an IPA.
A meson build file for the IPAs is added, which also specifies a
hard-coded path for where to load the IPAs from in the installation
directory. More paths can be specified with the environment variable
LIBCAMERA_IPA_MODULE_PATH, with the same syntax as the regular PATH
environment variable. Make the test framework set this environment
variable.
Signed-off-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Add functions for loading the IPAInterface factory function from an IPA
module shared object, and for creating an instance of an IPAInterface.
These functions will be used by IPAManager, from which a PipelineHandler
will request an IPAInterface.
Also update meson to add the "-ldl" linker argument, to allow loading of
the factory function from a shared object.
Signed-off-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Define an IPAInterface class which will contain an IPA implementation.
The methods that the IPAInterface exposes form the interface to the IPA
implementation, hence the name. IPA module shared objects will implement
this class.
This also means that IPA module shared objects must be implemented in
C++, so remove the C test IPA module.
Signed-off-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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As shown by two missing includes, keeping the libcamera.h file in sync
when adding or removing headers is an error-prone manual process.
Automate it by generating the header automatically.
The libcamera.h header is also added to the libcamera dependency
libcamera_dep to ensure that the headers gets generated before any
source depending on it gets compiled.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Instead of manually adding the libcamera library and include path to
every target that requires it, declare a dependency that groups the
headers as source, the library and the include path, and use it through
the project. This simplifies handling of the dependency.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Consistently go for 4 spaces indentation, and always put a space between
the colon in argument lists, as per the examples from the meson
documentation.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Implement a class to wrap around an IPA module shared object.
For now, just load a struct IPAModuleInfo with symbol name
ipaModuleInfo from an IPA module .so shared object.
Also provide a public header file including the struct IPAModuleInfo,
structured such that both C and C++ IPA modules are supported.
Signed-off-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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A udev-based device enumerator is not sufficient, since libudev is an
optional dependency, or udev might fail. In these cases, we should fall
back to using sysfs to enumerate devices.
Add a DeviceEnumeratorSysfs class which is a specialization of
DeviceEnumerator that uses sysfs to enumerate media devices on the
system.
Signed-off-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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libcamera depends on libudev for device enumeration. It is however
useful to allow building documentation without requiring the dependency
to be installed. Make the libudev dependency optional and compile the
udev-based device enumerator out when libudev is not present.
Note that while libcamera will compile without libudev, it will not be
able to enumerate devices. A sysfs-based device enumerator is planned as
a fallback but not implemented yet.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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The CameraSensor class abstracts camera sensors and provides helper
functions to ease interactions with them. It is currently limited to
sensors that expose a single subdev, and offer the same frame sizes for
all media bus codes, but will be extended to support more complex
sensors as the needs arise.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Differing implementations of basename() exist, some of which may modify
the content of the string passed as an argument.
The implementation of basename() is trivial, thus to support different
C librariese, provide our own version which accepts and returns a const
char *.
Update the call sites to use the new implementation.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Add an internal format.h and format.cpp files to collect libcamera image
format related types, helpers and structures. Define and document the
FormatEnum type, used to enumerate pixel image formats and associated
image resolutions.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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When a signal is connected to a member function slot, the slot is not
disconnected when the slot object is deleted. This can lead to calling a
member function of a deleted object if the signal isn't disconnected
manually by the slot object's destructor.
Make signal handling easier by implementing a base Object class that
tracks all connected signals and disconnects from them automatically
when the object is deleted, using template specialization resolution in
the Signal class.
As inheriting from the Object class may to a too harsh requirement for
Signal usage in applications, keep the existing behaviour working if the
slot doesn't inherit from the Object class. We may reconsider this later
and require all slot objects to inherit from the Object class.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Implement a Request object used by applications to queue image capture
requests to a camera.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Add V4L2Subdevice class that provides an interface to interact with
V4L2 defined sub-devices.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Add geometry-related definitions in the geometry.h internal header.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Provide classes that represent frame buffers and pools of frame buffers.
An image within the system may use one or more Plane objects to track each
plane in the case of multi-planar image formats. The Buffer class manages all
of the data required to render or interpret the raw image data.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Add an initial Stream implementation. The idea is that once capability
support is added to the library each stream will describe its
capabilities using this class. An application will then select one or
more streams based on these capabilities and use them to configure the
camera and capture.
At this stage the Stream class is empty as capabilities are yet to be
added. The class is still useful as it will be used to communicate how
many streams a Camera object provides.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Provide a helper V4L2 device object capable of interacting with the
V4L2 Linux Kernel APIs.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Provide a poll-based event dispatcher implementation as convenience for
applications that don't need a custom event loop. The poll-based
dispatcher is automatically instantiated if the application doesn't
provide its own dispatcher.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Add three new classes, EventDispatcher, EventNotifier and Timer, that
define APIs for file descriptor event notification and timers. The
implementation of the EventDispatcher is meant to be provided to
libcamera by the application.
The event dispatcher is integrated twith the camera manager to implement
automatic registration of timers and events.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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Introduce a Signal class that allows connecting event sources (signals)
to event listeners (slots) without adding any boilerplate code usually
associated with the observer or listener design patterns.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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The class was just a placeholder, now that we have other objects
defined, remove it along with the associated test.
The libcamera/libcamera.h header is kept as a shortcut to include the
whole libcamera public API.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The MediaDevice object implements handling and configuration of the media
graph associated with a media device.
The class allows enumeration of all pads, links and entities registered in
the media graph.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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Add a class hierarcy to represent all media objects a media graph represents.
Add a base MediaObject class, which retains the global unique object id,
and define the derived MediaEntity, MediaLink and MediaPad classes.
This hierarchy will be used by the MediaDevice objects which represents and
handles the media graph.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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Provide a pipeline handler for the virtual vimc driver.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Provide a CameraManager class which will handle listing, instancing,
destruction and lifetime management of cameras.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Provide a PipelineHandler which represents a handler for one or more
media devices and provides one or more cameras.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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Provide a DeviceInfo class which holds all information from the initial
enumeration of a media device. Not all information available at a media
device is stored, only the information needed for a pipeline handler to
find a specific device.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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The device enumeration will depend on libudev, add the dependency to the
build system. This should be turned into a optional dependency once a
device enumerator not using udev is supported.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Provide a Camera class which represents our main interface to handling
camera devices. This is a rework of Kieran's initial proposal and
Laurent's documentation of the file changed to fit the device
enumerators needs.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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Separate declaration of library internal inclusion path.
This will be used by tests, developed outside of library code, that need to
include parts of the library internal APIs and can re-use the here defined
variable.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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The build system defines two variables, public_api and sources, that
store the names of the public headers and the source files respectively.
These files will need to be referenced when generating documentation
from source code, so let's make the variable names more descriptive:
- Rename public_api to libcamera_api and use the files() function
- Rename sources to libcamera_sources
- Add a libcamera_headers variable to hold the internal headers
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The logger is based on the ostream API, allowing code to log messages in
a native way. It automatically logs the time stamp, severity level, file
name and line number.
Many important features are missing, such as logging to file, logging
classes, and log filtering based on the severity level, file name and
class.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Acked-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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In order to match the directory structure of traditional projects,
rename the top-level lib/ directory to src/libcamera/. Other libraries
developed as part of the project will later find a home in src/.
Split the libcamera header files in three categories: public headers
describing the public API in include/libcamera/, internal headers
describing the internal API in src/libcamera/include/, and private
headers local to one or a small number of compilation units along the
corresponding .cpp files. As no internal header exists yet the
src/libcamera/include/ directory is created empty as the build system
would fail otherwise.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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