Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-10-04 | qcam: viewfinder_gl: Merge the semi-planar UV and VU shaders | Laurent Pinchart | |
Use macros to select the U and V pattern, to avoid code duplication between the two semi-planar shaders. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> | |||
2020-10-04 | qcam: viewfinder_gl: Rename shader files | Laurent Pinchart | |
Rename shader files to prepare for packed YUYV support: - The NV prefix isn't a good match for packed (or for 3-planar) formats, replace it with a YUV prefix - Use .frag and .vert extensions to differentiate between fragment and vertex shaders Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> |