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authorLaurent Pinchart <laurent.pinchart@ideasonboard.com>2020-09-13 01:04:20 +0300
committerLaurent Pinchart <laurent.pinchart@ideasonboard.com>2020-10-04 22:51:45 +0300
commitae9e7fbf3a8bf45b08951b650aec3f91997fafc3 (patch)
tree0509a8e0dd18f5456a341f936d53d93bb55df621 /src/qcam/assets/shader/YUV_2_planes_VU.frag
parent0bc03960daf0d7e28d45513873e3d1feecbedbf6 (diff)
qcam: viewfinder_gl: Merge the semi-planar UV and VU shaders
Use macros to select the U and V pattern, to avoid code duplication between the two semi-planar shaders. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Diffstat (limited to 'src/qcam/assets/shader/YUV_2_planes_VU.frag')
-rw-r--r--src/qcam/assets/shader/YUV_2_planes_VU.frag32
1 files changed, 0 insertions, 32 deletions
diff --git a/src/qcam/assets/shader/YUV_2_planes_VU.frag b/src/qcam/assets/shader/YUV_2_planes_VU.frag
deleted file mode 100644
index f4a5a5ac..00000000
--- a/src/qcam/assets/shader/YUV_2_planes_VU.frag
+++ /dev/null
@@ -1,32 +0,0 @@
-/* SPDX-License-Identifier: LGPL-2.1-or-later */
-/*
- * Copyright (C) 2020, Linaro
- *
- * YUV_2_planes_VU.frag - Fragment shader code for NV21, NV61 and NV42 formats
- */
-
-#ifdef GL_ES
-precision mediump float;
-#endif
-
-varying vec2 textureOut;
-uniform sampler2D tex_y;
-uniform sampler2D tex_u;
-
-void main(void)
-{
- vec3 yuv;
- vec3 rgb;
- mat3 yuv2rgb_bt601_mat = mat3(
- vec3(1.164, 1.164, 1.164),
- vec3(0.000, -0.392, 2.017),
- vec3(1.596, -0.813, 0.000)
- );
-
- yuv.x = texture2D(tex_y, textureOut).r - 0.063;
- yuv.y = texture2D(tex_u, textureOut).g - 0.500;
- yuv.z = texture2D(tex_u, textureOut).r - 0.500;
-
- rgb = yuv2rgb_bt601_mat * yuv;
- gl_FragColor = vec4(rgb, 1.0);
-}