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-rw-r--r--src/qcam/assets/shader/YUV_3_planes.frag36
1 files changed, 0 insertions, 36 deletions
diff --git a/src/qcam/assets/shader/YUV_3_planes.frag b/src/qcam/assets/shader/YUV_3_planes.frag
deleted file mode 100644
index 8f788e90..00000000
--- a/src/qcam/assets/shader/YUV_3_planes.frag
+++ /dev/null
@@ -1,36 +0,0 @@
-/* SPDX-License-Identifier: LGPL-2.1-or-later */
-/*
- * Copyright (C) 2020, Linaro
- *
- * YUV_3_planes_UV.frag - Fragment shader code for YUV420 format
- */
-
-#ifdef GL_ES
-precision mediump float;
-#endif
-
-varying vec2 textureOut;
-uniform sampler2D tex_y;
-uniform sampler2D tex_u;
-uniform sampler2D tex_v;
-
-const mat3 yuv2rgb_matrix = mat3(
- YUV2RGB_MATRIX
-);
-
-const vec3 yuv2rgb_offset = vec3(
- YUV2RGB_Y_OFFSET / 255.0, 128.0 / 255.0, 128.0 / 255.0
-);
-
-void main(void)
-{
- vec3 yuv;
-
- yuv.x = texture2D(tex_y, textureOut).r;
- yuv.y = texture2D(tex_u, textureOut).r;
- yuv.z = texture2D(tex_v, textureOut).r;
-
- vec3 rgb = yuv2rgb_matrix * (yuv - yuv2rgb_offset);
-
- gl_FragColor = vec4(rgb, 1.0);
-}