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authorLaurent Pinchart <laurent.pinchart@ideasonboard.com>2022-10-20 00:44:55 +0300
committerLaurent Pinchart <laurent.pinchart@ideasonboard.com>2022-10-20 13:36:25 +0300
commit84ad104499d9efc0253dae1a60ee070ed375ad95 (patch)
treed10fd53eb79cebb28fa3f72b18b46dddb6382b83 /src/qcam/assets/shader/YUV_3_planes.frag
parentdaf3f4b59f4ea0ecb42c6a39fe909f071d3a2842 (diff)
Move test applications to src/apps/
The cam and qcam test application share code, currently through a crude hack that references the cam source files directly from the qcam meson.build file. To prepare for the introduction of hosting that code in a static library, move all applications to src/apps/. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Paul Elder <paul.elder@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Diffstat (limited to 'src/qcam/assets/shader/YUV_3_planes.frag')
-rw-r--r--src/qcam/assets/shader/YUV_3_planes.frag36
1 files changed, 0 insertions, 36 deletions
diff --git a/src/qcam/assets/shader/YUV_3_planes.frag b/src/qcam/assets/shader/YUV_3_planes.frag
deleted file mode 100644
index 8f788e90..00000000
--- a/src/qcam/assets/shader/YUV_3_planes.frag
+++ /dev/null
@@ -1,36 +0,0 @@
-/* SPDX-License-Identifier: LGPL-2.1-or-later */
-/*
- * Copyright (C) 2020, Linaro
- *
- * YUV_3_planes_UV.frag - Fragment shader code for YUV420 format
- */
-
-#ifdef GL_ES
-precision mediump float;
-#endif
-
-varying vec2 textureOut;
-uniform sampler2D tex_y;
-uniform sampler2D tex_u;
-uniform sampler2D tex_v;
-
-const mat3 yuv2rgb_matrix = mat3(
- YUV2RGB_MATRIX
-);
-
-const vec3 yuv2rgb_offset = vec3(
- YUV2RGB_Y_OFFSET / 255.0, 128.0 / 255.0, 128.0 / 255.0
-);
-
-void main(void)
-{
- vec3 yuv;
-
- yuv.x = texture2D(tex_y, textureOut).r;
- yuv.y = texture2D(tex_u, textureOut).r;
- yuv.z = texture2D(tex_v, textureOut).r;
-
- vec3 rgb = yuv2rgb_matrix * (yuv - yuv2rgb_offset);
-
- gl_FragColor = vec4(rgb, 1.0);
-}