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-rw-r--r--src/ipa/libipa/fc_queue.cpp22
-rw-r--r--src/ipa/libipa/fc_queue.h10
2 files changed, 32 insertions, 0 deletions
diff --git a/src/ipa/libipa/fc_queue.cpp b/src/ipa/libipa/fc_queue.cpp
index 57a36951..e812faa5 100644
--- a/src/ipa/libipa/fc_queue.cpp
+++ b/src/ipa/libipa/fc_queue.cpp
@@ -21,6 +21,24 @@ namespace ipa {
*/
/**
+ * \struct FrameContext
+ * \brief Context for a frame
+ *
+ * The frame context stores data specific to a single frame processed by the
+ * IPA module. Each frame processed by the IPA module has a context associated
+ * with it, accessible through the Frame Context Queue.
+ *
+ * Fields in the frame context should reflect values and controls associated
+ * with the specific frame as requested by the application, and as configured by
+ * the hardware. Fields can be read by algorithms to determine if they should
+ * update any specific action for this frame, and finally to update the metadata
+ * control lists when the frame is fully completed.
+ *
+ * \var FrameContext::frame
+ * \brief The frame number
+ */
+
+/**
* \class FCQueue
* \brief A support class for managing FrameContext instances in IPA modules
* \tparam FrameContext The IPA module-specific FrameContext derived class type
@@ -65,6 +83,10 @@ namespace ipa {
* allowed to overflow, which must be ensured by pipeline handlers never
* queuing more in-flight requests to the IPA module than the queue size. If an
* overflow condition is detected, the queue will log a fatal error.
+ *
+ * IPA module-specific frame context implementations shall inherit from the
+ * FrameContext base class to support the minimum required features for a
+ * FrameContext.
*/
/**
diff --git a/src/ipa/libipa/fc_queue.h b/src/ipa/libipa/fc_queue.h
index 4f5cb5d3..a589e7e1 100644
--- a/src/ipa/libipa/fc_queue.h
+++ b/src/ipa/libipa/fc_queue.h
@@ -7,6 +7,7 @@
#pragma once
+#include <stdint.h>
#include <vector>
#include <libcamera/base/log.h>
@@ -18,6 +19,15 @@ LOG_DECLARE_CATEGORY(FCQueue)
namespace ipa {
template<typename FrameContext>
+class FCQueue;
+
+struct FrameContext {
+private:
+ template<typename T> friend class FCQueue;
+ uint32_t frame;
+};
+
+template<typename FrameContext>
class FCQueue
{
public: