diff options
-rw-r--r-- | src/apps/qcam/assets/shader/bayer_8.vert | 4 | ||||
-rw-r--r-- | src/apps/qcam/assets/shader/identity.vert | 3 | ||||
-rw-r--r-- | src/apps/qcam/viewfinder_gl.cpp | 31 | ||||
-rw-r--r-- | src/apps/qcam/viewfinder_gl.h | 2 |
4 files changed, 26 insertions, 14 deletions
diff --git a/src/apps/qcam/assets/shader/bayer_8.vert b/src/apps/qcam/assets/shader/bayer_8.vert index 3695a5e9..fb5109ee 100644 --- a/src/apps/qcam/assets/shader/bayer_8.vert +++ b/src/apps/qcam/assets/shader/bayer_8.vert @@ -19,6 +19,8 @@ Copyright (C) 2021, Linaro attribute vec4 vertexIn; attribute vec2 textureIn; +uniform mat4 proj_matrix; + uniform vec2 tex_size; /* The texture size in pixels */ uniform vec2 tex_step; @@ -47,5 +49,5 @@ void main(void) { yCoord = center.y + vec4(-2.0 * tex_step.y, -tex_step.y, tex_step.y, 2.0 * tex_step.y); - gl_Position = vertexIn; + gl_Position = proj_matrix * vertexIn; } diff --git a/src/apps/qcam/assets/shader/identity.vert b/src/apps/qcam/assets/shader/identity.vert index 12c41377..907e8741 100644 --- a/src/apps/qcam/assets/shader/identity.vert +++ b/src/apps/qcam/assets/shader/identity.vert @@ -9,10 +9,11 @@ attribute vec4 vertexIn; attribute vec2 textureIn; varying vec2 textureOut; +uniform mat4 proj_matrix; uniform float stride_factor; void main(void) { - gl_Position = vertexIn; + gl_Position = proj_matrix * vertexIn; textureOut = vec2(textureIn.x * stride_factor, textureIn.y); } diff --git a/src/apps/qcam/viewfinder_gl.cpp b/src/apps/qcam/viewfinder_gl.cpp index b2096faf..f31956ff 100644 --- a/src/apps/qcam/viewfinder_gl.cpp +++ b/src/apps/qcam/viewfinder_gl.cpp @@ -12,6 +12,7 @@ #include <QByteArray> #include <QFile> #include <QImage> +#include <QMatrix4x4> #include <QStringList> #include <libcamera/formats.h> @@ -464,6 +465,7 @@ bool ViewFinderGL::createFragmentShader() vertexBuffer_.release(); + projMatrixUniform_ = shaderProgram_.uniformLocation("proj_matrix"); textureUniformY_ = shaderProgram_.uniformLocation("tex_y"); textureUniformU_ = shaderProgram_.uniformLocation("tex_u"); textureUniformV_ = shaderProgram_.uniformLocation("tex_v"); @@ -509,7 +511,7 @@ void ViewFinderGL::initializeGL() glEnable(GL_TEXTURE_2D); glDisable(GL_DEPTH_TEST); - static const GLfloat coordinates[2][4][2]{ + const GLfloat coordinates[2][4][2]{ { /* Vertex coordinates */ { -1.0f, -1.0f }, @@ -801,6 +803,17 @@ void ViewFinderGL::doRender() shaderProgram_.setUniformValue(textureUniformStrideFactor_, static_cast<float>(size_.width() - 1) / (stridePixels - 1)); + + /* + * Place the viewfinder in the centre of the widget, preserving the + * aspect ratio of the image. + */ + QMatrix4x4 projMatrix; + QSizeF scaledSize = size_.scaled(size(), Qt::KeepAspectRatio); + projMatrix.scale(scaledSize.width() / size().width(), + scaledSize.height() / size().height()); + + shaderProgram_.setUniformValue(projMatrixUniform_, projMatrix); } void ViewFinderGL::paintGL() @@ -818,18 +831,14 @@ void ViewFinderGL::paintGL() close(); } - if (image_) { - glClearColor(0.0f, 0.0f, 0.0f, 1.0f); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + if (!image_) + return; - doRender(); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - } -} + glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); -void ViewFinderGL::resizeGL(int w, int h) -{ - glViewport(0, 0, w, h); + doRender(); + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); } QSize ViewFinderGL::sizeHint() const diff --git a/src/apps/qcam/viewfinder_gl.h b/src/apps/qcam/viewfinder_gl.h index 23744b41..23c657bc 100644 --- a/src/apps/qcam/viewfinder_gl.h +++ b/src/apps/qcam/viewfinder_gl.h @@ -51,7 +51,6 @@ Q_SIGNALS: protected: void initializeGL() override; void paintGL() override; - void resizeGL(int w, int h) override; QSize sizeHint() const override; private: @@ -88,6 +87,7 @@ private: /* Common texture parameters */ GLuint textureMinMagFilters_; + GLuint projMatrixUniform_; /* YUV texture parameters */ GLuint textureUniformU_; |