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author | Hirokazu Honda <hiroh@chromium.org> | 2021-11-30 21:44:28 +0900 |
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committer | Jacopo Mondi <jacopo@jmondi.org> | 2021-12-06 17:41:45 +0100 |
commit | b53f6efb99e289375b88f50d3fb5ef216c97da02 (patch) | |
tree | 792a65f4928b5794e3d88a96cf5a383b9f075120 /test/meson.build | |
parent | c58662c5770e4c2b4446318295055fcbc04c1824 (diff) |
android: camera_stream: Use PlatformFrameBufferAllocator
CameraStream originally creates FrameBuffers by
FrameBufferAllocator and thus buffers are allocated in V4L2 API.
This replaces the allocator in CameraStream with
PlatformFrameBufferAllocator. It allocates a buffer in a platform
dependent graphic buffer allocation API.
Signed-off-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Diffstat (limited to 'test/meson.build')
0 files changed, 0 insertions, 0 deletions