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authorLaurent Pinchart <laurent.pinchart@ideasonboard.com>2020-09-16 16:23:27 +0300
committerLaurent Pinchart <laurent.pinchart@ideasonboard.com>2020-10-04 22:51:45 +0300
commit440028d6c9a2e98234a71fee79c55791e1d2af2f (patch)
tree759442f16b82d06e81971a3f4df2aeabbe923c0e /src/qcam/assets/shader/shaders.qrc
parent079afd17e7d8775efc809ec9ca4c6a3fcb4d2763 (diff)
qcam: viewfinder_gl: Rename shader files
Rename shader files to prepare for packed YUYV support: - The NV prefix isn't a good match for packed (or for 3-planar) formats, replace it with a YUV prefix - Use .frag and .vert extensions to differentiate between fragment and vertex shaders Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Diffstat (limited to 'src/qcam/assets/shader/shaders.qrc')
-rw-r--r--src/qcam/assets/shader/shaders.qrc8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/qcam/assets/shader/shaders.qrc b/src/qcam/assets/shader/shaders.qrc
index 9ae35c9f..533396d1 100644
--- a/src/qcam/assets/shader/shaders.qrc
+++ b/src/qcam/assets/shader/shaders.qrc
@@ -1,9 +1,9 @@
<!-- SPDX-License-Identifier: LGPL-2.1-or-later -->
<!DOCTYPE RCC><RCC version="1.0">
<qresource>
- <file>NV_vertex_shader.glsl</file>
- <file>NV_2_planes_UV_f.glsl</file>
- <file>NV_2_planes_VU_f.glsl</file>
- <file>NV_3_planes_f.glsl</file>
+ <file>YUV.vert</file>
+ <file>YUV_2_planes_UV.frag</file>
+ <file>YUV_2_planes_VU.frag</file>
+ <file>YUV_3_planes.frag</file>
</qresource>
</RCC>