From 440028d6c9a2e98234a71fee79c55791e1d2af2f Mon Sep 17 00:00:00 2001 From: Laurent Pinchart Date: Wed, 16 Sep 2020 16:23:27 +0300 Subject: qcam: viewfinder_gl: Rename shader files MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Rename shader files to prepare for packed YUYV support: - The NV prefix isn't a good match for packed (or for 3-planar) formats, replace it with a YUV prefix - Use .frag and .vert extensions to differentiate between fragment and vertex shaders Signed-off-by: Laurent Pinchart Reviewed-by: Niklas Söderlund --- src/qcam/assets/shader/shaders.qrc | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/qcam/assets/shader/shaders.qrc') diff --git a/src/qcam/assets/shader/shaders.qrc b/src/qcam/assets/shader/shaders.qrc index 9ae35c9f..533396d1 100644 --- a/src/qcam/assets/shader/shaders.qrc +++ b/src/qcam/assets/shader/shaders.qrc @@ -1,9 +1,9 @@ - NV_vertex_shader.glsl - NV_2_planes_UV_f.glsl - NV_2_planes_VU_f.glsl - NV_3_planes_f.glsl + YUV.vert + YUV_2_planes_UV.frag + YUV_2_planes_VU.frag + YUV_3_planes.frag -- cgit v1.2.1