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authorLaurent Pinchart <laurent.pinchart@ideasonboard.com>2020-09-16 16:23:27 +0300
committerLaurent Pinchart <laurent.pinchart@ideasonboard.com>2020-10-04 22:51:45 +0300
commit440028d6c9a2e98234a71fee79c55791e1d2af2f (patch)
tree759442f16b82d06e81971a3f4df2aeabbe923c0e /src/qcam/assets/shader/YUV.vert
parent079afd17e7d8775efc809ec9ca4c6a3fcb4d2763 (diff)
qcam: viewfinder_gl: Rename shader files
Rename shader files to prepare for packed YUYV support: - The NV prefix isn't a good match for packed (or for 3-planar) formats, replace it with a YUV prefix - Use .frag and .vert extensions to differentiate between fragment and vertex shaders Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Diffstat (limited to 'src/qcam/assets/shader/YUV.vert')
-rw-r--r--src/qcam/assets/shader/YUV.vert16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/qcam/assets/shader/YUV.vert b/src/qcam/assets/shader/YUV.vert
new file mode 100644
index 00000000..f38e8045
--- /dev/null
+++ b/src/qcam/assets/shader/YUV.vert
@@ -0,0 +1,16 @@
+/* SPDX-License-Identifier: LGPL-2.1-or-later */
+/*
+ * Copyright (C) 2020, Linaro
+ *
+ * YUV.vert - Vertex shader for YUV to RGB conversion
+ */
+
+attribute vec4 vertexIn;
+attribute vec2 textureIn;
+varying vec2 textureOut;
+
+void main(void)
+{
+ gl_Position = vertexIn;
+ textureOut = textureIn;
+}