From 440028d6c9a2e98234a71fee79c55791e1d2af2f Mon Sep 17 00:00:00 2001 From: Laurent Pinchart Date: Wed, 16 Sep 2020 16:23:27 +0300 Subject: qcam: viewfinder_gl: Rename shader files MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Rename shader files to prepare for packed YUYV support: - The NV prefix isn't a good match for packed (or for 3-planar) formats, replace it with a YUV prefix - Use .frag and .vert extensions to differentiate between fragment and vertex shaders Signed-off-by: Laurent Pinchart Reviewed-by: Niklas Söderlund --- src/qcam/assets/shader/YUV.vert | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 src/qcam/assets/shader/YUV.vert (limited to 'src/qcam/assets/shader/YUV.vert') diff --git a/src/qcam/assets/shader/YUV.vert b/src/qcam/assets/shader/YUV.vert new file mode 100644 index 00000000..f38e8045 --- /dev/null +++ b/src/qcam/assets/shader/YUV.vert @@ -0,0 +1,16 @@ +/* SPDX-License-Identifier: LGPL-2.1-or-later */ +/* + * Copyright (C) 2020, Linaro + * + * YUV.vert - Vertex shader for YUV to RGB conversion + */ + +attribute vec4 vertexIn; +attribute vec2 textureIn; +varying vec2 textureOut; + +void main(void) +{ + gl_Position = vertexIn; + textureOut = textureIn; +} -- cgit v1.2.1