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authorLaurent Pinchart <laurent.pinchart@ideasonboard.com>2019-10-06 09:54:16 +0300
committerLaurent Pinchart <laurent.pinchart@ideasonboard.com>2019-10-13 20:37:34 +0300
commita1c6b2b6419cdf82c623355725efd48ff169a675 (patch)
tree790fba07e2a66c2a0f9cc47e51c46f746c16f67e /src/libcamera/controls.cpp
parent576b8aa079388d2151f396bb947cf0a8e5ba255e (diff)
libcamera: controls: Support accessing controls by numerical ID
The ControlList class has template get() and set() methods to get and set control values. The methods require a reference to a Control instance, which is only available when calling them with a hardcoded control. In order to support usage of ControlList for V4L2 controls, as well as serialisation and deserialisation of ControlList, we need a way to get and set control values based on a control numerical ID. Add new contains(), get() and set() overload methods to do so. As this change prepares the ControlList to be used for other objects than camera, update its documentation accordingly. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org> Tested-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Diffstat (limited to 'src/libcamera/controls.cpp')
-rw-r--r--src/libcamera/controls.cpp149
1 files changed, 116 insertions, 33 deletions
diff --git a/src/libcamera/controls.cpp b/src/libcamera/controls.cpp
index 292e48cd..e46aa438 100644
--- a/src/libcamera/controls.cpp
+++ b/src/libcamera/controls.cpp
@@ -7,6 +7,7 @@
#include <libcamera/controls.h>
+#include <iomanip>
#include <sstream>
#include <string>
@@ -16,13 +17,13 @@
/**
* \file controls.h
- * \brief Describes control framework and controls supported by a camera
+ * \brief Framework to manage controls related to an object
*
- * A control is a mean to govern or influence the operation of a camera. Every
- * control is defined by a unique numerical ID, a name string and the data type
- * of the value it stores. The libcamera API defines a set of standard controls
- * in the libcamera::controls namespace, as a set of instances of the Control
- * class.
+ * A control is a mean to govern or influence the operation of an object, and in
+ * particular of a camera. Every control is defined by a unique numerical ID, a
+ * name string and the data type of the value it stores. The libcamera API
+ * defines a set of standard controls in the libcamera::controls namespace, as
+ * a set of instances of the Control class.
*
* The main way for applications to interact with controls is through the
* ControlList stored in the Request class:
@@ -274,7 +275,7 @@ bool ControlValue::operator==(const ControlValue &other) const
* \class Control
* \brief Describe a control and its intrinsic properties
*
- * The Control class models a control exposed by a camera. Its template type
+ * The Control class models a control exposed by an object. Its template type
* name T refers to the control data type, and allows methods that operate on
* control values to be defined as template methods using the same type T for
* the control value. See for instance how the ControlList::get() method
@@ -293,8 +294,8 @@ bool ControlValue::operator==(const ControlValue &other) const
* long int).
*
* Controls IDs shall be unique. While nothing prevents multiple instances of
- * the Control class to be created with the same ID, this may lead to undefined
- * behaviour.
+ * the Control class to be created with the same ID for the same object, doing
+ * so may cause undefined behaviour.
*/
/**
@@ -398,18 +399,28 @@ std::string ControlRange::toString() const
/**
* \class ControlList
- * \brief Associate a list of ControlId with their values for a camera
+ * \brief Associate a list of ControlId with their values for an object
*
- * A ControlList wraps a map of ControlId to ControlValue and optionally
- * validates controls against a ControlValidator.
+ * The ControlList class stores values of controls exposed by an object. The
+ * lists returned by the Request::controls() and Request::metadata() methods
+ * refer to the camera that the request belongs to.
+ *
+ * Control lists are constructed with a map of all the controls supported by
+ * their object, and an optional ControlValidator to further validate the
+ * controls.
*/
/**
* \brief Construct a ControlList with an optional control validator
+ * \param[in] idmap The ControlId map for the control list target object
* \param[in] validator The validator (may be null)
+ *
+ * For ControlList containing libcamera controls, a global map of all libcamera
+ * controls is provided by controls::controls and can be used as the \a idmap
+ * argument.
*/
-ControlList::ControlList(ControlValidator *validator)
- : validator_(validator)
+ControlList::ControlList(const ControlIdMap &idmap, ControlValidator *validator)
+ : validator_(validator), idmap_(&idmap)
{
}
@@ -450,20 +461,6 @@ ControlList::ControlList(ControlValidator *validator)
*/
/**
- * \brief Check if the list contains a control with the specified \a id
- * \param[in] id The control ID
- *
- * The behaviour is undefined if the control \a id is not supported by the
- * camera that the ControlList refers to.
- *
- * \return True if the list contains a matching control, false otherwise
- */
-bool ControlList::contains(const ControlId &id) const
-{
- return controls_.find(&id) != controls_.end();
-}
-
-/**
* \fn ControlList::empty()
* \brief Identify if the list is empty
* \return True if the list does not contain any control, false otherwise
@@ -481,8 +478,34 @@ bool ControlList::contains(const ControlId &id) const
*/
/**
- * \fn template<typename T> const T &ControlList::get() const
- * \brief Get the value of a control
+ * \brief Check if the list contains a control with the specified \a id
+ * \param[in] id The control ID
+ *
+ * \return True if the list contains a matching control, false otherwise
+ */
+bool ControlList::contains(const ControlId &id) const
+{
+ return controls_.find(&id) != controls_.end();
+}
+
+/**
+ * \brief Check if the list contains a control with the specified \a id
+ * \param[in] id The control numerical ID
+ *
+ * \return True if the list contains a matching control, false otherwise
+ */
+bool ControlList::contains(unsigned int id) const
+{
+ const auto iter = idmap_->find(id);
+ if (iter == idmap_->end())
+ return false;
+
+ return contains(*iter->second);
+}
+
+/**
+ * \fn template<typename T> const T &ControlList::get(const Control<T> &ctrl) const
+ * \brief Get the value of control \a ctrl
* \param[in] ctrl The control
*
* The behaviour is undefined if the control \a ctrl is not present in the
@@ -496,8 +519,8 @@ bool ControlList::contains(const ControlId &id) const
*/
/**
- * \fn template<typename T> void ControlList::set()
- * \brief Set the control value to \a value
+ * \fn template<typename T> void ControlList::set(const Control<T> &ctrl, const T &value)
+ * \brief Set the control \a ctrl value to \a value
* \param[in] ctrl The control
* \param[in] value The control value
*
@@ -506,8 +529,68 @@ bool ControlList::contains(const ControlId &id) const
* to the list.
*
* The behaviour is undefined if the control \a ctrl is not supported by the
- * camera that the list refers to.
+ * object that the list refers to.
+ */
+
+/**
+ * \brief Get the value of control \a id
+ * \param[in] id The control numerical ID
+ *
+ * The behaviour is undefined if the control \a id is not present in the list.
+ * Use ControlList::contains() to test for the presence of a control in the
+ * list before retrieving its value.
+ *
+ * \return The control value
+ */
+const ControlValue &ControlList::get(unsigned int id) const
+{
+ static ControlValue zero;
+
+ const auto ctrl = idmap_->find(id);
+ if (ctrl == idmap_->end()) {
+ LOG(Controls, Error)
+ << std::hex << std::setfill('0')
+ << "Control 0x" << std::setw(8) << id
+ << " is not supported";
+ return zero;
+ }
+
+ const ControlValue *val = find(*ctrl->second);
+ if (!val)
+ return zero;
+
+ return *val;
+}
+
+/**
+ * \brief Set the value of control \a id to \a value
+ * \param[in] id The control ID
+ * \param[in] value The control value
+ *
+ * This method sets the value of a control in the control list. If the control
+ * is already present in the list, its value is updated, otherwise it is added
+ * to the list.
+ *
+ * The behaviour is undefined if the control \a id is not supported by the
+ * object that the list refers to.
*/
+void ControlList::set(unsigned int id, const ControlValue &value)
+{
+ const auto ctrl = idmap_->find(id);
+ if (ctrl == idmap_->end()) {
+ LOG(Controls, Error)
+ << std::hex << std::setfill('0')
+ << "Control 0x" << std::setw(8) << id
+ << " is not supported";
+ return;
+ }
+
+ ControlValue *val = find(*ctrl->second);
+ if (!val)
+ return;
+
+ *val = value;
+}
const ControlValue *ControlList::find(const ControlId &id) const
{