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authorMarvin Schmidt <marvin.schmidt1987@gmail.com>2020-06-05 10:26:16 +0200
committerKieran Bingham <kieran.bingham@ideasonboard.com>2020-06-05 09:29:40 +0100
commit46b3402b594db599f9f13c70c520d598711daeb8 (patch)
tree4d7e97d25b03429582dd27fd9960b75319f16e07
parentc3c0afd94b37bfe7f85e64f6550adc82cecfa781 (diff)
docs: Markup LD_PRELOAD as code
LD_PRELOAD is an environment variable, use code markup to reflect that semantic Signed-off-by: Marvin Schmidt <marvin.schmidt1987@gmail.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
-rw-r--r--Documentation/docs.rst4
1 files changed, 2 insertions, 2 deletions
diff --git a/Documentation/docs.rst b/Documentation/docs.rst
index 873d8cd4..f4c6ec5b 100644
--- a/Documentation/docs.rst
+++ b/Documentation/docs.rst
@@ -148,7 +148,7 @@ V4L2 Compatibility Layer
The project shall support traditional V4L2 application through an additional
libcamera wrapper library. The wrapper library shall trap all accesses to
-camera devices through LD_PRELOAD, and route them through libcamera to
+camera devices through `LD_PRELOAD`, and route them through libcamera to
emulate a high-level V4L2 camera device. It shall expose camera device
features on a best-effort basis, and aim for the level of features
traditionally available from a UVC camera designed for video conferencing.
@@ -380,7 +380,7 @@ V4L2 Compatibility Layer
V4L2 compatibility is achieved through a shared library that traps all
accesses to camera devices and routes them to libcamera to emulate high-level
V4L2 camera devices. It is injected in a process address space through
-LD_PRELOAD and is completely transparent for applications.
+`LD_PRELOAD` and is completely transparent for applications.
The compatibility layer exposes camera device features on a best-effort basis,
and aims for the level of features traditionally available from a UVC camera