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authorBarnabás Pőcze <barnabas.pocze@ideasonboard.com>2025-04-25 12:35:15 +0200
committerBarnabás Pőcze <barnabas.pocze@ideasonboard.com>2025-05-15 17:41:36 +0200
commit41b0997114c1e1c09d001cb6241d5ce861e21e61 (patch)
treef4a95d8934b58c2af5d49c28bbd99c48c33e40a3
parent02f60006cf903cbe74c95ba0b612c5cc11045787 (diff)
apps: cam: sdl_texture: Drop `&rect_` from `SDL_Update{NV,}Texture()` call
If the entire texture is to be updated, there is no need to specify the target area explicitly. Signed-off-by: Barnabás Pőcze <barnabas.pocze@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
-rw-r--r--src/apps/cam/sdl_texture_yuv.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/apps/cam/sdl_texture_yuv.cpp b/src/apps/cam/sdl_texture_yuv.cpp
index 80a5ec05..7e2ce3f4 100644
--- a/src/apps/cam/sdl_texture_yuv.cpp
+++ b/src/apps/cam/sdl_texture_yuv.cpp
@@ -17,7 +17,7 @@ SDLTextureNV12::SDLTextureNV12(const SDL_Rect &rect, unsigned int stride)
void SDLTextureNV12::update(libcamera::Span<const libcamera::Span<const uint8_t>> data)
{
- SDL_UpdateNVTexture(ptr_, &rect_, data[0].data(), stride_,
+ SDL_UpdateNVTexture(ptr_, nullptr, data[0].data(), stride_,
data[1].data(), stride_);
}
#endif
@@ -29,5 +29,5 @@ SDLTextureYUYV::SDLTextureYUYV(const SDL_Rect &rect, unsigned int stride)
void SDLTextureYUYV::update(libcamera::Span<const libcamera::Span<const uint8_t>> data)
{
- SDL_UpdateTexture(ptr_, &rect_, data[0].data(), stride_);
+ SDL_UpdateTexture(ptr_, nullptr, data[0].data(), stride_);
}