Age | Commit message (Expand) | Author |
2022-01-19 | qcam: main_window: Fix include ordering | Kieran Bingham |
2021-11-24 | qcam: Convert to pragma once | Kieran Bingham |
2021-10-15 | qcam: Remove using namespace in header files | Hirokazu Honda |
2021-09-22 | qcam: viewfinder_gl: Support configurable stride in shaders | Laurent Pinchart |
2021-09-22 | qcam: format_converter: Add fully-planar YUV formats support | Laurent Pinchart |
2021-09-22 | qcam: format_converter: Rename YUV and NV to YUVPacked and YUVSemiPlanar | Laurent Pinchart |
2021-09-22 | qcam: format_converter: Add configurable stride support | Laurent Pinchart |
2021-09-22 | qcam: viewfinder: Pass stride value to viewfinder | Laurent Pinchart |
2021-09-07 | qcam: viewfinder_qt: Support multi-planar buffers | Laurent Pinchart |
2021-09-07 | qcam: viewfinder_gl: Support multi-planar buffers | Laurent Pinchart |
2021-09-07 | qcam: Use Image class to access pixel data | Laurent Pinchart |
2021-09-07 | qcam: Print bytesused for all planes | Laurent Pinchart |
2021-09-07 | libcamera: framebuffer: Prevent modifying the number of metadata planes | Laurent Pinchart |
2021-09-02 | libcamera: Use simpler Signal::disconnect() function | Laurent Pinchart |
2021-08-30 | qcam: main_window: Use offset mapping FrameBuffer | Hirokazu Honda |
2021-08-21 | qcam: Replace MappedBuffer with Span<uint8_t> | Laurent Pinchart |
2021-08-03 | qcam: Support OpenGL ES 2.0 | Laurent Pinchart |
2021-07-11 | libcamera: buffer: Rename buffer.h to framebuffer.h | Laurent Pinchart |
2021-06-30 | qcam: viewfinder_gl: Add support for RAW8 Bayer formats | Andrey Konovalov |
2021-06-30 | qcam: viewfinder_gl: Set the vertex shader file name in selectFormat() | Andrey Konovalov |
2021-06-30 | qcam: viewfinder_gl: Use SPDX-License-Identifier in bayer_8.* shaders | Andrey Konovalov |
2021-06-30 | qcam: viewfinder_gl: Fix wrong comment in bayer_8.frag | Andrey Konovalov |
2021-06-30 | qcam: viewfinder_gl: Copy the shaders for RAW8 Bayer format from motmot | Andrey Konovalov |
2021-06-30 | qcam: viewfinder_gl: Add support for RAW12 packed formats | Andrey Konovalov |
2021-06-30 | qcam: viewfinder_gl: Add shader to render packed RAW10 formats | Andrey Konovalov |
2021-06-30 | qcam: viewfinder_gl: Change uniform float tex_stepx to vec2 tex_step | Andrey Konovalov |
2021-06-25 | libcamera: rename public libcamera dependency | Kieran Bingham |
2021-06-03 | qcam: Add libatomic dependency | Fabrice Fontaine |
2021-03-28 | meson: Summarize which applications and adaptation layers are built | Laurent Pinchart |
2021-03-23 | meson: Use subdir_done() to reduce indentation | Laurent Pinchart |
2021-02-11 | meson: Fix coding style when declaring arrays | Laurent Pinchart |
2020-12-01 | qcam: Make log less verbose by default | Laurent Pinchart |
2020-12-01 | qcam: main: Fix comment incorrectly referring to the cam application | Laurent Pinchart |
2020-11-13 | qcam: Clear the pool of free requests upon stopCapture() | Paul Elder |
2020-11-07 | qcam: viewfinder_gl: Add support for RGB formats | Laurent Pinchart |
2020-11-07 | qcam: viewfinder_gl: Store textures in an array | Laurent Pinchart |
2020-11-07 | qcam: viewfinder_gl: Rename yuvData_ to data_ | Laurent Pinchart |
2020-11-07 | qcam: viewfinder_gl: Rename YUV.vert to identity.vert | Laurent Pinchart |
2020-11-07 | qcam: viewfinder_gl: Remove unneeded casts | Laurent Pinchart |
2020-11-07 | qcam: viewfinder_gl: Keep fragment shader when format doesn't change | Laurent Pinchart |
2020-11-07 | qcam: viewfinder_gl: Fix fragment shader rebuild when setting format | Laurent Pinchart |
2020-10-23 | libcamera: Declare empty virtual destructors as defaulted | Laurent Pinchart |
2020-10-21 | qcam: main_window: Explicitly name raw buffer | Kieran Bingham |
2020-10-12 | libcamera, android, cam, gstreamer, qcam, v4l2: Reuse Request | Paul Elder |
2020-10-04 | qcam: viewfinder_gl: Add shader to render packed YUV formats | Laurent Pinchart |
2020-10-04 | qcam: viewfinder_gl: Merge the semi-planar UV and VU shaders | Laurent Pinchart |
2020-10-04 | qcam: viewfinder_gl: Support #define in shaders | Laurent Pinchart |
2020-10-04 | qcam: viewfinder_gl: Rename shader files | Laurent Pinchart |
2020-10-04 | qcam: viewfinder_gl: Hardcode the vertex shader file name | Laurent Pinchart |
2020-10-04 | qcam: viewfinder_gl: Don't store texture IDs in class members | Laurent Pinchart |