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authorNiklas Söderlund <niklas.soderlund@ragnatech.se>2020-03-15 23:33:53 +0100
committerNiklas Söderlund <niklas.soderlund@ragnatech.se>2020-03-27 16:27:28 +0100
commiteb4ae9e787c0fecd6dfbf665842e02e7970a29fb (patch)
tree671d9305403280cfff829f0367637f920e34d2d1 /src/qcam/assets/feathericons/sunrise.svg
parent5e7c5d64a67f5821d3dbb75c093626df514ee029 (diff)
libcamera: ipu3: Add support for a RAW still capture stream
Allow the RAW buffer cycling between CIO2 and IMGU to be memory copied to a new FrameBuffer in a new RAW stream. This allows users to capture the raw Bayer format coming from the sensor. As the RAW frame is memory copied queueing requests with the StillCaptureRaw stream might impact performance. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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/* SPDX-License-Identifier: GPL-2.0-or-later */
/*
 * Copyright (C) 2020, Google Inc.
 *
 * Test the buffer cache different operation modes
 */

#include <iostream>
#include <random>
#include <vector>

#include <libcamera/formats.h>
#include <libcamera/stream.h>

#include "buffer_source.h"

#include "test.h"

using namespace libcamera;

namespace {

class BufferCacheTest : public Test
{
public:
	/*
	 * Test that a cache with the same size as there are buffers results in
	 * a sequential run over; 0, 1, 2, 3, 4, 0, 1, 2, 3, 4, ...
	 *
	 * The test is only valid when the cache size is as least as big as the
	 * number of buffers.
	 */
	int testSequential(V4L2BufferCache *cache,
			   const std::vector<std::unique_ptr<FrameBuffer>> &buffers)
	{
		for (unsigned int i = 0; i < buffers.size() * 100; i++) {
			int nBuffer = i % buffers.size();
			int index = cache->get(*buffers[nBuffer].get());

			if (index != nBuffer) {
				std::cout << "Expected index " << nBuffer
					  << " got " << index << std::endl;
				return TestFail;
			}

			cache->put(index);
		}

		return TestPass;
	}

	/*
	 * Test that randomly putting buffers to the cache always results in a
	 * valid index.
	 */
	int testRandom(V4L2BufferCache *cache,
		       const std::vector<std::unique_ptr<FrameBuffer>> &buffers)
	{
		std::uniform_int_distribution<> dist(0, buffers.size() - 1);

		for (unsigned int i = 0; i < buffers.size() * 100; i++) {
			int nBuffer = dist(generator_);
			int index = cache->get(*buffers[nBuffer].get());

			if (index < 0) {
				std::cout << "Failed lookup from cache"
					  << std::endl;
				return TestFail;
			}

			cache->put(index);
		}

		return TestPass;
	}

	/*
	 * Test that using a buffer more frequently keeps it hot in the cache at
	 * all times.
	 */
	int testHot(V4L2BufferCache *cache,
		    const std::vector<std::unique_ptr<FrameBuffer>> &buffers,
		    unsigned int hotFrequency)
	{
		/* Run the random test on the cache to make it messy. */
		if (testRandom(cache, buffers) != TestPass)
			return TestFail;

		std::uniform_int_distribution<> dist(0, buffers.size() - 1);

		/* Pick a hot buffer at random and store its index. */
		int hotBuffer = dist(generator_);
		int hotIndex = cache->get(*buffers[hotBuffer].get());
		cache->put(hotIndex);

		/*
		 * Queue hot buffer at the requested frequency and make sure
		 * it stays hot.
		 */
		for (unsigned int i = 0; i < buffers.size() * 100; i++) {
			int nBuffer, index;
			bool hotQueue = i % hotFrequency == 0;

			if (hotQueue)
				nBuffer = hotBuffer;
			else
				nBuffer = dist(generator_);

			index = cache->get(*buffers[nBuffer].get());

			if (index < 0) {
				std::cout << "Failed lookup from cache"
					  << std::endl;
				return TestFail;
			}

			if (hotQueue && index != hotIndex) {
				std::cout << "Hot buffer got cold"
					  << std::endl;
				return TestFail;
			}

			cache->put(index);
		}

		return TestPass;
	}

	int init() override
	{
		std::random_device rd;
		unsigned int seed = rd();

		std::cout << "Random seed is " << seed << std::endl;

		generator_.seed(seed);

		return TestPass;
	}

	int run() override
	{
		const unsigned int numBuffers = 8;

		StreamConfiguration cfg;
		cfg.pixelFormat = formats::YUYV;
		cfg.size = Size(600, 800);
		cfg.bufferCount = numBuffers;

		BufferSource source;
		int ret = source.allocate(cfg);
		if (ret != TestPass)
			return ret;

		const std::vector<std::unique_ptr<FrameBuffer>> &buffers =
			source.buffers();

		if (buffers.size() != numBuffers) {
			std::cout << "Got " << buffers.size()
				  << " buffers, expected " << numBuffers
				  << std::endl;
			return TestFail;
		}

		/*
		 * Test cache of same size as there are buffers, the cache is
		 * created from a list of buffers and will be pre-populated.
		 */
		V4L2BufferCache cacheFromBuffers(buffers);

		if (testSequential(&cacheFromBuffers, buffers) != TestPass)
			return TestFail;

		if (testRandom(&cacheFromBuffers, buffers) != TestPass)
			return TestFail;

		if (testHot(&cacheFromBuffers, buffers, numBuffers) != TestPass)
			return TestFail;

		/*
		 * Test cache of same size as there are buffers, the cache is
		 * not pre-populated.
		 */
		V4L2BufferCache cacheFromNumbers(numBuffers);

		if (testSequential(&cacheFromNumbers, buffers) != TestPass)
			return TestFail;

		if (testRandom(&cacheFromNumbers, buffers) != TestPass)
			return TestFail;

		if (testHot(&cacheFromNumbers, buffers, numBuffers) != TestPass)
			return TestFail;

		/*
		 * Test cache half the size of number of buffers used, the cache
		 * is not pre-populated.
		 */
		V4L2BufferCache cacheHalf(numBuffers / 2);

		if (testRandom(&cacheHalf, buffers) != TestPass)
			return TestFail;

		if (testHot(&cacheHalf, buffers, numBuffers / 2) != TestPass)
			return TestFail;

		return TestPass;
	}

private:
	std::mt19937 generator_;
};

} /* namespace */

TEST_REGISTER(BufferCacheTest);