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author | Andrey Konovalov <andrey.konovalov@linaro.org> | 2021-06-22 16:46:45 +0300 |
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committer | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2021-06-30 04:07:58 +0300 |
commit | c4259493dc8db1a78bdbf47b912d24b899c0f45c (patch) | |
tree | ba5e4d2d8d80559b4f0cdae14179f4248ec47396 /src/qcam/assets/feathericons/map.svg | |
parent | fa52c0f22faa239a3d1ddeede6f3b36ec35bdf5c (diff) |
qcam: viewfinder_gl: Add shader to render packed RAW10 formats
The shader supports all 4 packed RAW10 variants.
Simple bi-linear Bayer interpolation of nearest pixels is implemented.
The 2 LS bits of the 10-bit colour values are dropped as the RGBA
format we convert into has only 8 bits per colour.
The texture coordinates passed to the fragment shader are adjusted
to point to the nearest pixel in the image. This prevents artifacts
when the image is scaled from the frame resolution to the window size.
Signed-off-by: Andrey Konovalov <andrey.konovalov@linaro.org>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Diffstat (limited to 'src/qcam/assets/feathericons/map.svg')
0 files changed, 0 insertions, 0 deletions