1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
|
/* SPDX-License-Identifier: LGPL-2.1-or-later */
/*
* Copyright (C) 2020, Linaro
*
* YUV_2_planes.frag - Fragment shader code for NV12, NV16 and NV24 formats
*/
#ifdef GL_ES
precision mediump float;
#endif
varying vec2 textureOut;
uniform sampler2D tex_y;
uniform sampler2D tex_u;
void main(void)
{
vec3 yuv;
vec3 rgb;
mat3 yuv2rgb_bt601_mat = mat3(
vec3(1.164, 1.164, 1.164),
vec3(0.000, -0.392, 2.017),
vec3(1.596, -0.813, 0.000)
);
yuv.x = texture2D(tex_y, textureOut).r - 0.063;
#if defined(YUV_PATTERN_UV)
yuv.y = texture2D(tex_u, textureOut).r - 0.500;
yuv.z = texture2D(tex_u, textureOut).g - 0.500;
#elif defined(YUV_PATTERN_VU)
yuv.y = texture2D(tex_u, textureOut).g - 0.500;
yuv.z = texture2D(tex_u, textureOut).r - 0.500;
#else
#error Invalid pattern
#endif
rgb = yuv2rgb_bt601_mat * yuv;
gl_FragColor = vec4(rgb, 1.0);
}
|