1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
|
/* SPDX-License-Identifier: LGPL-2.1-or-later */
/*
* Copyright (C) 2019, Google Inc.
*
* thread.cpp - Thread support
*/
#include "thread.h"
#include <atomic>
#include <libcamera/event_dispatcher.h>
#include "event_dispatcher_poll.h"
#include "log.h"
/**
* \file thread.h
* \brief Thread support
*/
namespace libcamera {
LOG_DEFINE_CATEGORY(Thread)
class ThreadMain;
/**
* \brief Thread-local internal data
*/
class ThreadData
{
public:
ThreadData()
: thread_(nullptr), running_(false), dispatcher_(nullptr)
{
}
static ThreadData *current();
private:
friend class Thread;
friend class ThreadMain;
Thread *thread_;
bool running_;
Mutex mutex_;
std::atomic<EventDispatcher *> dispatcher_;
std::atomic<bool> exit_;
int exitCode_;
};
/**
* \brief Thread wrapper for the main thread
*/
class ThreadMain : public Thread
{
public:
ThreadMain()
{
data_->running_ = true;
}
protected:
void run() override
{
LOG(Thread, Fatal) << "The main thread can't be restarted";
}
};
static thread_local ThreadData *currentThreadData = nullptr;
static ThreadMain mainThread;
/**
* \brief Retrieve thread-local internal data for the current thread
* \return The thread-local internal data for the current thread
*/
ThreadData *ThreadData::current()
{
if (currentThreadData)
return currentThreadData;
/*
* The main thread doesn't receive thread-local data when it is
* started, set it here.
*/
ThreadData *data = mainThread.data_;
currentThreadData = data;
return data;
}
/**
* \typedef Mutex
* \brief An alias for std::mutex
*/
/**
* \typedef MutexLocker
* \brief An alias for std::unique_lock<std::mutex>
*/
/**
* \class Thread
* \brief A thread of execution
*
* The Thread class is a wrapper around std::thread that handles integration
* with the Object, Signal and EventDispatcher classes.
*
* Thread instances by default run an event loop until the exit() method is
* called. A custom event dispatcher may be installed with
* setEventDispatcher(), otherwise a poll-based event dispatcher is used. This
* behaviour can be overriden by overloading the run() method.
*/
/**
* \brief Create a thread
*/
Thread::Thread()
{
data_ = new ThreadData;
data_->thread_ = this;
}
Thread::~Thread()
{
delete data_->dispatcher_.load(std::memory_order_relaxed);
delete data_;
}
/**
* \brief Start the thread
*/
void Thread::start()
{
MutexLocker locker(data_->mutex_);
if (data_->running_)
return;
data_->running_ = true;
data_->exitCode_ = -1;
data_->exit_.store(false, std::memory_order_relaxed);
thread_ = std::thread(&Thread::startThread, this);
}
void Thread::startThread()
{
struct ThreadCleaner {
ThreadCleaner(Thread *thread, void (Thread::*cleaner)())
: thread_(thread), cleaner_(cleaner)
{
}
~ThreadCleaner()
{
(thread_->*cleaner_)();
}
Thread *thread_;
void (Thread::*cleaner_)();
};
/*
* Make sure the thread is cleaned up even if the run method exits
* abnormally (for instance via a direct call to pthread_cancel()).
*/
thread_local ThreadCleaner cleaner(this, &Thread::finishThread);
currentThreadData = data_;
run();
}
/**
* \brief Enter the event loop
*
* This method enter an event loop based on the event dispatcher instance for
* the thread, and blocks until the exit() method is called. It is meant to be
* called within the thread from the run() method and shall not be called
* outside of the thread.
*
* \return The exit code passed to the exit() method
*/
int Thread::exec()
{
MutexLocker locker(data_->mutex_);
EventDispatcher *dispatcher = eventDispatcher();
locker.unlock();
while (!data_->exit_.load(std::memory_order_acquire))
dispatcher->processEvents();
locker.lock();
return data_->exitCode_;
}
/**
* \brief Main method of the thread
*
* When the thread is started with start(), it calls this method in the context
* of the new thread. The run() method can be overloaded to perform custom
* work. When this method returns the thread execution is stopped, and the \ref
* finished signal is emitted.
*
* The base implementation just calls exec().
*/
void Thread::run()
{
exec();
}
void Thread::finishThread()
{
data_->mutex_.lock();
data_->running_ = false;
data_->mutex_.unlock();
finished.emit(this);
}
/**
* \brief Stop the thread's event loop
* \param[in] code The exit code
*
* This method interrupts the event loop started by the exec() method, causing
* exec() to return \a code.
*
* Calling exit() on a thread that reimplements the run() method and doesn't
* call exec() will likely have no effect.
*/
void Thread::exit(int code)
{
data_->exitCode_ = code;
data_->exit_.store(true, std::memory_order_release);
EventDispatcher *dispatcher = data_->dispatcher_.load(std::memory_order_relaxed);
if (!dispatcher)
return;
dispatcher->interrupt();
}
/**
* \brief Wait for the thread to finish
*
* This method waits until the thread finishes, or returns immediately if the
* thread is not running.
*/
void Thread::wait()
{
if (thread_.joinable())
thread_.join();
}
/**
* \brief Check if the thread is running
*
* A Thread instance is considered as running once the underlying thread has
* started. This method guarantees that it returns true after the start()
* method returns, and false after the wait() method returns.
*
* \return True if the thread is running, false otherwise
*/
bool Thread::isRunning()
{
MutexLocker locker(data_->mutex_);
return data_->running_;
}
/**
* \var Thread::finished
* \brief Signal the end of thread execution
*/
/**
* \brief Retrieve the Thread instance for the current thread
* \return The Thread instance for the current thread
*/
Thread *Thread::current()
{
ThreadData *data = ThreadData::current();
return data->thread_;
}
/**
* \brief Set the event dispatcher
* \param[in] dispatcher Pointer to the event dispatcher
*
* Threads that run an event loop require an event dispatcher to integrate
* event notification and timers with the loop. Users that want to provide
* their own event dispatcher shall call this method once and only once before
* the thread is started with start(). If no event dispatcher is provided, a
* default poll-based implementation will be used.
*
* The Thread takes ownership of the event dispatcher and will delete it when
* the thread is destroyed.
*/
void Thread::setEventDispatcher(std::unique_ptr<EventDispatcher> dispatcher)
{
if (data_->dispatcher_.load(std::memory_order_relaxed)) {
LOG(Thread, Warning) << "Event dispatcher is already set";
return;
}
data_->dispatcher_.store(dispatcher.release(),
std::memory_order_relaxed);
}
/**
* \brief Retrieve the event dispatcher
*
* This method retrieves the event dispatcher set with setEventDispatcher().
* If no dispatcher has been set, a default poll-based implementation is created
* and returned, and no custom event dispatcher may be installed anymore.
*
* The returned event dispatcher is valid until the thread is destroyed.
*
* \return Pointer to the event dispatcher
*/
EventDispatcher *Thread::eventDispatcher()
{
if (!data_->dispatcher_.load(std::memory_order_relaxed))
data_->dispatcher_.store(new EventDispatcherPoll(),
std::memory_order_release);
return data_->dispatcher_.load(std::memory_order_relaxed);
}
}; /* namespace libcamera */
|