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/* SPDX-License-Identifier: GPL-2.0-or-later */
/*
* Copyright (C) 2022, Ideas on Board Oy
*
* sdl_texture_mjpg.cpp - SDL Texture MJPG
*/
#include "sdl_texture_mjpg.h"
#include <SDL2/SDL_image.h>
using namespace libcamera;
SDLTextureMJPG::SDLTextureMJPG(const SDL_Rect &rect)
: SDLTexture(rect, SDL_PIXELFORMAT_RGB24, 0)
{
}
void SDLTextureMJPG::update(const Span<uint8_t> &data)
{
SDL_RWops *bufferStream = SDL_RWFromMem(data.data(), data.size());
SDL_Surface *frame = IMG_Load_RW(bufferStream, 0);
SDL_UpdateTexture(ptr_, nullptr, frame->pixels, frame->pitch);
SDL_FreeSurface(frame);
}
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