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/* SPDX-License-Identifier: GPL-2.0-or-later */
/*
* Copyright (C) 2022, Ideas on Board Oy
*
* SDL Texture MJPG
*/
#pragma once
#include "sdl_texture.h"
class SDLTextureMJPG : public SDLTexture
{
public:
SDLTextureMJPG(const SDL_Rect &rect);
void update(const std::vector<libcamera::Span<const uint8_t>> &data) override;
private:
int decompress(libcamera::Span<const uint8_t> data);
std::unique_ptr<unsigned char[]> rgb_;
};
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