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/* SPDX-License-Identifier: GPL-2.0-or-later */
/*
* Copyright (C) 2021, Ideas on Board Oy
*
* Base Frame Sink Class
*/
#pragma once
#include <libcamera/base/signal.h>
namespace libcamera {
class CameraConfiguration;
class FrameBuffer;
class Request;
} /* namespace libcamera */
class FrameSink
{
public:
virtual ~FrameSink();
virtual int configure(const libcamera::CameraConfiguration &config);
virtual void mapBuffer(libcamera::FrameBuffer *buffer);
virtual int start();
virtual int stop();
virtual bool processRequest(libcamera::Request *request) = 0;
libcamera::Signal<libcamera::Request *> requestProcessed;
};
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