diff options
Diffstat (limited to 'src/apps/qcam/viewfinder_gl.cpp')
-rw-r--r-- | src/apps/qcam/viewfinder_gl.cpp | 54 |
1 files changed, 33 insertions, 21 deletions
diff --git a/src/apps/qcam/viewfinder_gl.cpp b/src/apps/qcam/viewfinder_gl.cpp index f83b99ad..f31956ff 100644 --- a/src/apps/qcam/viewfinder_gl.cpp +++ b/src/apps/qcam/viewfinder_gl.cpp @@ -2,7 +2,7 @@ /* * Copyright (C) 2020, Linaro * - * viewfinderGL.cpp - OpenGL Viewfinder for rendering by OpenGL shader + * OpenGL Viewfinder for rendering by OpenGL shader */ #include "viewfinder_gl.h" @@ -12,6 +12,7 @@ #include <QByteArray> #include <QFile> #include <QImage> +#include <QMatrix4x4> #include <QStringList> #include <libcamera/formats.h> @@ -443,15 +444,11 @@ bool ViewFinderGL::createFragmentShader() close(); } - /* Bind shader pipeline for use */ - if (!shaderProgram_.bind()) { - qWarning() << "[ViewFinderGL]:" << shaderProgram_.log(); - close(); - } - attributeVertex = shaderProgram_.attributeLocation("vertexIn"); attributeTexture = shaderProgram_.attributeLocation("textureIn"); + vertexBuffer_.bind(); + shaderProgram_.enableAttributeArray(attributeVertex); shaderProgram_.setAttributeBuffer(attributeVertex, GL_FLOAT, @@ -466,6 +463,9 @@ bool ViewFinderGL::createFragmentShader() 2, 2 * sizeof(GLfloat)); + vertexBuffer_.release(); + + projMatrixUniform_ = shaderProgram_.uniformLocation("proj_matrix"); textureUniformY_ = shaderProgram_.uniformLocation("tex_y"); textureUniformU_ = shaderProgram_.uniformLocation("tex_u"); textureUniformV_ = shaderProgram_.uniformLocation("tex_v"); @@ -511,7 +511,7 @@ void ViewFinderGL::initializeGL() glEnable(GL_TEXTURE_2D); glDisable(GL_DEPTH_TEST); - static const GLfloat coordinates[2][4][2]{ + const GLfloat coordinates[2][4][2]{ { /* Vertex coordinates */ { -1.0f, -1.0f }, @@ -535,8 +535,6 @@ void ViewFinderGL::initializeGL() /* Create Vertex Shader */ if (!createVertexShader()) qWarning() << "[ViewFinderGL]: create vertex shader failed."; - - glClearColor(1.0f, 1.0f, 1.0f, 0.0f); } void ViewFinderGL::doRender() @@ -805,28 +803,42 @@ void ViewFinderGL::doRender() shaderProgram_.setUniformValue(textureUniformStrideFactor_, static_cast<float>(size_.width() - 1) / (stridePixels - 1)); + + /* + * Place the viewfinder in the centre of the widget, preserving the + * aspect ratio of the image. + */ + QMatrix4x4 projMatrix; + QSizeF scaledSize = size_.scaled(size(), Qt::KeepAspectRatio); + projMatrix.scale(scaledSize.width() / size().width(), + scaledSize.height() / size().height()); + + shaderProgram_.setUniformValue(projMatrixUniform_, projMatrix); } void ViewFinderGL::paintGL() { - if (!fragmentShader_) + if (!fragmentShader_) { if (!createFragmentShader()) { qWarning() << "[ViewFinderGL]:" << "create fragment shader failed."; } + } - if (image_) { - glClearColor(0.0, 0.0, 0.0, 1.0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - doRender(); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + /* Bind shader pipeline for use. */ + if (!shaderProgram_.bind()) { + qWarning() << "[ViewFinderGL]:" << shaderProgram_.log(); + close(); } -} -void ViewFinderGL::resizeGL(int w, int h) -{ - glViewport(0, 0, w, h); + if (!image_) + return; + + glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + doRender(); + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); } QSize ViewFinderGL::sizeHint() const |