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authorLaurent Pinchart <laurent.pinchart@ideasonboard.com>2024-04-24 22:51:38 +0300
committerLaurent Pinchart <laurent.pinchart@ideasonboard.com>2024-06-03 11:53:01 +0300
commit0554a55427b4b742dbaf473562dcc2d85ef15756 (patch)
tree3ad59b43a6dca95282165e50e2800634c1eb25f0 /test/camera/buffer_import.cpp
parenta52d818e2b66c1f117a6b15932d8896d4ff6de79 (diff)
test: camera: Increase timeout for vimc capture tests
On slower machines, a 1s timeout to capture frames with vimc can be too short and cause test failures. Make the timeout proportional to the number of frames expected to be captured, using a conservative low estimate of the frame rate at 2fps. By itself, that change could increase the test time quite substantially on fast platforms, so break from the capture loop as soon as we capture enough frames. To do so, interrupt the dispatcher at every request completion, or it will only get interrupted after the timer times out. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Daniel Scally <dan.scally@ideasonboard.com>
Diffstat (limited to 'test/camera/buffer_import.cpp')
-rw-r--r--test/camera/buffer_import.cpp21
1 files changed, 15 insertions, 6 deletions
diff --git a/test/camera/buffer_import.cpp b/test/camera/buffer_import.cpp
index 92884004..815d1cae 100644
--- a/test/camera/buffer_import.cpp
+++ b/test/camera/buffer_import.cpp
@@ -63,6 +63,8 @@ protected:
request->reuse();
request->addBuffer(stream, buffer);
camera_->queueRequest(request);
+
+ dispatcher_->interrupt();
}
int init() override
@@ -76,6 +78,8 @@ protected:
return TestFail;
}
+ dispatcher_ = Thread::current()->eventDispatcher();
+
return TestPass;
}
@@ -133,17 +137,20 @@ protected:
}
}
- EventDispatcher *dispatcher = Thread::current()->eventDispatcher();
+ const unsigned int nFrames = cfg.bufferCount * 2;
Timer timer;
- timer.start(1000ms);
- while (timer.isRunning())
- dispatcher->processEvents();
+ timer.start(500ms * nFrames);
+ while (timer.isRunning()) {
+ dispatcher_->processEvents();
+ if (completeRequestsCount_ > nFrames)
+ break;
+ }
- if (completeRequestsCount_ < cfg.bufferCount * 2) {
+ if (completeRequestsCount_ < nFrames) {
std::cout << "Failed to capture enough frames (got "
<< completeRequestsCount_ << " expected at least "
- << cfg.bufferCount * 2 << ")" << std::endl;
+ << nFrames << ")" << std::endl;
return TestFail;
}
@@ -161,6 +168,8 @@ protected:
}
private:
+ EventDispatcher *dispatcher_;
+
std::vector<std::unique_ptr<Request>> requests_;
unsigned int completeBuffersCount_;