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authorLaurent Pinchart <laurent.pinchart@ideasonboard.com>2020-09-16 16:23:27 +0300
committerLaurent Pinchart <laurent.pinchart@ideasonboard.com>2020-10-04 22:51:45 +0300
commit440028d6c9a2e98234a71fee79c55791e1d2af2f (patch)
tree759442f16b82d06e81971a3f4df2aeabbe923c0e /src/qcam/assets/shader/NV_vertex_shader.glsl
parent079afd17e7d8775efc809ec9ca4c6a3fcb4d2763 (diff)
qcam: viewfinder_gl: Rename shader files
Rename shader files to prepare for packed YUYV support: - The NV prefix isn't a good match for packed (or for 3-planar) formats, replace it with a YUV prefix - Use .frag and .vert extensions to differentiate between fragment and vertex shaders Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Diffstat (limited to 'src/qcam/assets/shader/NV_vertex_shader.glsl')
-rw-r--r--src/qcam/assets/shader/NV_vertex_shader.glsl16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/qcam/assets/shader/NV_vertex_shader.glsl b/src/qcam/assets/shader/NV_vertex_shader.glsl
deleted file mode 100644
index 12e791e3..00000000
--- a/src/qcam/assets/shader/NV_vertex_shader.glsl
+++ /dev/null
@@ -1,16 +0,0 @@
-/* SPDX-License-Identifier: LGPL-2.1-or-later */
-/*
- * Copyright (C) 2020, Linaro
- *
- * NV_vertex_shader.glsl - Vertex shader code for NV family
- */
-
-attribute vec4 vertexIn;
-attribute vec2 textureIn;
-varying vec2 textureOut;
-
-void main(void)
-{
- gl_Position = vertexIn;
- textureOut = textureIn;
-}