From 440028d6c9a2e98234a71fee79c55791e1d2af2f Mon Sep 17 00:00:00 2001 From: Laurent Pinchart Date: Wed, 16 Sep 2020 16:23:27 +0300 Subject: qcam: viewfinder_gl: Rename shader files MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Rename shader files to prepare for packed YUYV support: - The NV prefix isn't a good match for packed (or for 3-planar) formats, replace it with a YUV prefix - Use .frag and .vert extensions to differentiate between fragment and vertex shaders Signed-off-by: Laurent Pinchart Reviewed-by: Niklas Söderlund --- src/qcam/assets/shader/NV_vertex_shader.glsl | 16 ---------------- 1 file changed, 16 deletions(-) delete mode 100644 src/qcam/assets/shader/NV_vertex_shader.glsl (limited to 'src/qcam/assets/shader/NV_vertex_shader.glsl') diff --git a/src/qcam/assets/shader/NV_vertex_shader.glsl b/src/qcam/assets/shader/NV_vertex_shader.glsl deleted file mode 100644 index 12e791e3..00000000 --- a/src/qcam/assets/shader/NV_vertex_shader.glsl +++ /dev/null @@ -1,16 +0,0 @@ -/* SPDX-License-Identifier: LGPL-2.1-or-later */ -/* - * Copyright (C) 2020, Linaro - * - * NV_vertex_shader.glsl - Vertex shader code for NV family - */ - -attribute vec4 vertexIn; -attribute vec2 textureIn; -varying vec2 textureOut; - -void main(void) -{ - gl_Position = vertexIn; - textureOut = textureIn; -} -- cgit v1.2.1