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authorLaurent Pinchart <laurent.pinchart@ideasonboard.com>2022-09-30 19:55:05 +0300
committerLaurent Pinchart <laurent.pinchart@ideasonboard.com>2022-10-04 12:04:53 +0300
commitdbd937e37500ea62e2967fd6669158aee92841c3 (patch)
treefe121aa57ef43729dbdc9f0cf85d2fd6709cab35 /src/cam/sdl_texture_mjpg.cpp
parent351abecdb9a5c0423bddaf507c48b3129adcd0a0 (diff)
qcam: Fix YUV planar fragment shaders
Commit 251f0534b74b ("qcam: viewfinder_gl: Take color space into account for YUV rendering") introduced compilation failures in the YUV semi-planar and planar fragment shaders due to a bad copy & paste. Fix it. Fixes: 251f0534b74b ("qcam: viewfinder_gl: Take color space into account for YUV rendering") Reported-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Umang Jain <umang.jain@ideasonboard.com>
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