diff options
author | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2024-09-09 17:14:51 +0300 |
---|---|---|
committer | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2024-09-11 18:24:51 +0300 |
commit | 583901a714d50adf28f248ccdad5867050979058 (patch) | |
tree | cbe33bf564e06a6415ea36e765359143fe4a79d2 /src/apps | |
parent | 33a0b14e0ad70b30bf4c57ec085cb9921b2b97f5 (diff) |
qcam: viewfinder_gl: Drop duplicate glClearColor()
There's no need to call glClearColor() twice before drawing any GL
content. Drop the first call. This doesn't introduce any functional
change.
While at it, pass floats instead of doubles to glClearColor(), as
required by the function.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Diffstat (limited to 'src/apps')
-rw-r--r-- | src/apps/qcam/viewfinder_gl.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/apps/qcam/viewfinder_gl.cpp b/src/apps/qcam/viewfinder_gl.cpp index 5be7bec5..b2096faf 100644 --- a/src/apps/qcam/viewfinder_gl.cpp +++ b/src/apps/qcam/viewfinder_gl.cpp @@ -533,8 +533,6 @@ void ViewFinderGL::initializeGL() /* Create Vertex Shader */ if (!createVertexShader()) qWarning() << "[ViewFinderGL]: create vertex shader failed."; - - glClearColor(1.0f, 1.0f, 1.0f, 0.0f); } void ViewFinderGL::doRender() @@ -821,7 +819,7 @@ void ViewFinderGL::paintGL() } if (image_) { - glClearColor(0.0, 0.0, 0.0, 1.0); + glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); doRender(); |