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/* SPDX-License-Identifier: GPL-2.0-or-later */
/*
 * Copyright (C) 2022, Ideas on Board Oy
 *
 * SDL YUV Textures
 */

#pragma once

#include "sdl_texture.h"

#if SDL_VERSION_ATLEAST(2, 0, 16)
class SDLTextureNV12 : public SDLTexture
{
public:
	SDLTextureNV12(const SDL_Rect &rect, unsigned int stride);
	void update(const std::vector<libcamera::Span<const uint8_t>> &data) override;
};
#endif

class SDLTextureYUYV : public SDLTexture
{
public:
	SDLTextureYUYV(const SDL_Rect &rect, unsigned int stride);
	void update(const std::vector<libcamera::Span<const uint8_t>> &data) override;
};