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/* SPDX-License-Identifier: GPL-2.0-or-later */
/*
 * Copyright (C) 2022, Ideas on Board Oy
 *
 * SDL Texture MJPG
 */

#pragma once

#include "sdl_texture.h"

class SDLTextureMJPG : public SDLTexture
{
public:
	SDLTextureMJPG(const SDL_Rect &rect);

	void update(libcamera::Span<const libcamera::Span<const uint8_t>> data) override;

private:
	int decompress(libcamera::Span<const uint8_t> data);

	std::unique_ptr<unsigned char[]> rgb_;
};