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/* SPDX-License-Identifier: GPL-2.0-or-later */
/*
* Copyright (C) 2022, Ideas on Board Oy
*
* SDL Texture
*/
#pragma once
#include <libcamera/base/span.h>
#include <SDL2/SDL.h>
#include "../common/image.h"
class SDLTexture
{
public:
SDLTexture(const SDL_Rect &rect, uint32_t pixelFormat, const int stride);
virtual ~SDLTexture();
int create(SDL_Renderer *renderer);
virtual void update(libcamera::Span<const libcamera::Span<const uint8_t>> data) = 0;
SDL_Texture *get() const { return ptr_; }
protected:
SDL_Texture *ptr_;
const SDL_Rect rect_;
const uint32_t pixelFormat_;
const int stride_;
};
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