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/* SPDX-License-Identifier: LGPL-2.1-or-later */
/*
 * Copyright (C) 2020, Google Inc.
 *
 * camera_stream.cpp - Camera HAL stream
 */

#include "camera_stream.h"

#include "camera_buffer.h"
#include "camera_device.h"
#include "camera_metadata.h"
#include "jpeg/post_processor_jpeg.h"

#include <libcamera/formats.h>

using namespace libcamera;

LOG_DECLARE_CATEGORY(HAL)

/*
 * \class CameraStream
 * \brief Map a camera3_stream_t to a StreamConfiguration
 *
 * The CameraStream class maps a camera3_stream_t provided by Android
 * camera framework to a libcamera::StreamConfiguration.
 *
 * The StreamConfiguration is represented by its index as recorded in the
 * CameraConfiguration and not by pointer as StreamConfiguration is subject to
 * relocation.
 *
 * A single StreamConfiguration may be used to deliver one or more streams to
 * the Android framework. The mapping type between a camera3 stream to a
 * StreamConfiguration is described by the CameraStream::Type.
 *
 * CameraStream handles all the aspects of producing a stream with the size
 * and format requested by the camera3 stream from the data produced by
 * the associated libcamera::Stream, including the creation of the encoder
 * and buffer allocation.
 */

CameraStream::CameraStream(CameraDevice *const cameraDevice, Type type,
			   camera3_stream_t *camera3Stream, unsigned int index)
	: cameraDevice_(cameraDevice),
	  config_(cameraDevice->cameraConfiguration()), type_(type),
	  camera3Stream_(camera3Stream), index_(index)
{
	if (type_ == Type::Internal || type_ == Type::Mapped) {
		/*
		 * \todo There might be multiple post-processors. The logic
		 * which should be instantiated here, is deferred for the
		 * future. For now, we only have PostProcessorJpeg and that
		 * is what we instantiate here.
		 */
		postProcessor_ = std::make_unique<PostProcessorJpeg>(cameraDevice_);
	}

	if (type == Type::Internal) {
		allocator_ = std::make_unique<FrameBufferAllocator>(cameraDevice_->camera());
		mutex_ = std::make_unique<std::mutex>();
	}
}

const StreamConfiguration &CameraStream::configuration() const
{
	return config_->at(index_);
}

Stream *CameraStream::stream() const
{
	return configuration().stream();
}

int CameraStream::configure()
{
	if (postProcessor_) {
		StreamConfiguration output = configuration();
		output.pixelFormat = formats::MJPEG;
		int ret = postProcessor_->configure(configuration(), output);
		if (ret)
			return ret;
	}

	if (allocator_) {
		int ret = allocator_->allocate(stream());
		if (ret < 0)
			return ret;

		/* Save a pointer to the reserved frame buffers */
		for (const auto &frameBuffer : allocator_->buffers(stream()))
			buffers_.push_back(frameBuffer.get());
	}

	camera3Stream_->max_buffers = configuration().bufferCount;

	return 0;
}

int CameraStream::process(const libcamera::FrameBuffer &source,
			  buffer_handle_t camera3Dest,
			  const CameraMetadata &requestMetadata,
			  CameraMetadata *resultMetadata)
{
	if (!postProcessor_)
		return 0;

	/*
	 * \todo Buffer mapping and processing should be moved to a
	 * separate thread.
	 */
	CameraBuffer dest(camera3Dest, PROT_READ | PROT_WRITE);
	if (!dest.isValid()) {
		LOG(HAL, Error) << "Failed to map android blob buffer";
		return -EINVAL;
	}

	return postProcessor_->process(source, &dest, requestMetadata, resultMetadata);
}

FrameBuffer *CameraStream::getBuffer()
{
	if (!allocator_)
		return nullptr;

	std::lock_guard<std::mutex> locker(*mutex_);

	if (buffers_.empty()) {
		LOG(HAL, Error) << "Buffer underrun";
		return nullptr;
	}

	FrameBuffer *buffer = buffers_.back();
	buffers_.pop_back();

	return buffer;
}

void CameraStream::putBuffer(libcamera::FrameBuffer *buffer)
{
	if (!allocator_)
		return;

	std::lock_guard<std::mutex> locker(*mutex_);

	buffers_.push_back(buffer);
}
values_.clear(); for (const auto &ctrl : controls) { const ControlId *id = device_->controls().idmap().at(ctrl.first); /* * Do not mark this control value as updated, it does not need * to be written to to device on startup. */ values_[id][0] = Info(ctrl.second, false); } } /** * \brief Push a set of controls on the queue * \param[in] controls List of controls to add to the device queue * * Push a set of controls to the control queue. This increases the control queue * depth by one. * * \returns true if \a controls are accepted, or false otherwise */ bool DelayedControls::push(const ControlList &controls) { /* Copy state from previous frame. */ for (auto &ctrl : values_) { Info &info = ctrl.second[queueCount_]; info = values_[ctrl.first][queueCount_ - 1]; info.updated = false; } /* Update with new controls. */ const ControlIdMap &idmap = device_->controls().idmap(); for (const auto &control : controls) { const auto &it = idmap.find(control.first); if (it == idmap.end()) { LOG(DelayedControls, Warning) << "Unknown control " << control.first; return false; } const ControlId *id = it->second; if (controlParams_.find(id) == controlParams_.end()) return false; Info &info = values_[id][queueCount_]; info = Info(control.second); LOG(DelayedControls, Debug) << "Queuing " << id->name() << " to " << info.toString() << " at index " << queueCount_; } queueCount_++; return true; } /** * \brief Read back controls in effect at a sequence number * \param[in] sequence The sequence number to get controls for * * Read back what controls where in effect at a specific sequence number. The * history is a ring buffer of 16 entries where new and old values coexist. It's * the callers responsibility to not read too old sequence numbers that have been * pushed out of the history. * * Historic values are evicted by pushing new values onto the queue using * push(). The max history from the current sequence number that yields valid * values are thus 16 minus number of controls pushed. * * \return The controls at \a sequence number */ ControlList DelayedControls::get(uint32_t sequence) { uint32_t adjustedSeq = sequence - firstSequence_ + 1; unsigned int index = std::max<int>(0, adjustedSeq - maxDelay_); ControlList out(device_->controls()); for (const auto &ctrl : values_) { const ControlId *id = ctrl.first; const Info &info = ctrl.second[index]; out.set(id->id(), info); LOG(DelayedControls, Debug) << "Reading " << id->name() << " to " << info.toString() << " at index " << index; } return out; } /** * \brief Inform DelayedControls of the start of a new frame * \param[in] sequence Sequence number of the frame that started * * Inform the state machine that a new frame has started and of its sequence * number. Any user of these helpers is responsible to inform the helper about * the start of any frame. This can be connected with ease to the start of a * exposure (SOE) V4L2 event. */ void DelayedControls::applyControls(uint32_t sequence) { LOG(DelayedControls, Debug) << "frame " << sequence << " started"; if (!running_) { firstSequence_ = sequence; running_ = true; } /* * Create control list peeking ahead in the value queue to ensure * values are set in time to satisfy the sensor delay. */ ControlList out(device_->controls()); for (const auto &ctrl : values_) { const ControlId *id = ctrl.first; unsigned int delayDiff = maxDelay_ - controlParams_[id].delay; unsigned int index = std::max<int>(0, writeCount_ - delayDiff); const Info &info = ctrl.second[index]; if (info.updated) { if (controlParams_[id].priorityWrite) { /* * This control must be written now, it could * affect validity of the other controls. */ ControlList priority(device_->controls()); priority.set(id->id(), info); device_->setControls(&priority); } else { /* * Batch up the list of controls and write them * at the end of the function. */ out.set(id->id(), info); } LOG(DelayedControls, Debug) << "Setting " << id->name() << " to " << info.toString() << " at index " << index; } } writeCount_++; while (writeCount_ >= queueCount_) { LOG(DelayedControls, Debug) << "Queue is empty, auto queue no-op."; push({}); }