Age | Commit message (Collapse) | Author |
|
Source files in libcamera start by a comment block header, which
includes the file name and a one-line description of the file contents.
While the latter is useful to get a quick overview of the file contents
at a glance, the former is mostly a source of inconvenience. The name in
the comments can easily get out of sync with the file name when files
are renamed, and copy & paste during development have often lead to
incorrect names being used to start with.
Readers of the source code are expected to know which file they're
looking it. Drop the file name from the header comment block.
The change was generated with the following script:
----------------------------------------
dirs="include/libcamera src test utils"
declare -rA patterns=(
['c']=' \* '
['cpp']=' \* '
['h']=' \* '
['py']='# '
['sh']='# '
)
for ext in ${!patterns[@]} ; do
files=$(for dir in $dirs ; do find $dir -name "*.${ext}" ; done)
pattern=${patterns[${ext}]}
for file in $files ; do
name=$(basename ${file})
sed -i "s/^\(${pattern}\)${name} - /\1/" "$file"
done
done
----------------------------------------
This misses several files that are out of sync with the comment block
header. Those will be addressed separately and manually.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Daniel Scally <dan.scally@ideasonboard.com>
|
|
Remove the entry from the `buffers_` mapping if
`Camera::exportFrameBuffers()` fails, otherwise
there would be a stale entry in the map.
Signed-off-by: Barnabás Pőcze <pobrn@protonmail.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
|
|
The compiler generated destructor works fine, so use that.
Signed-off-by: Barnabás Pőcze <pobrn@protonmail.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
|
|
The single argument, of type `std::shared_ptr<Camera>`,
is passed by value, so it can simply be moved from in order to
avoid calling the copy constructor.
Signed-off-by: Barnabás Pőcze <pobrn@protonmail.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
|
|
The vector in question is destroyed when the item in the `buffers_` map
is destroyed as a result of the `erase()` call. A vector's destructor
already does all the things that `clear()` does,
so calling it earlier is not needed.
Signed-off-by: Barnabás Pőcze <pobrn@protonmail.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
|
|
Use `try_emplace()` on the map instead of `count()`
and `operator[]` to avoid walking the tree twice.
Signed-off-by: Barnabás Pőcze <pobrn@protonmail.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
|
|
Usage of 'method' to refer to member functions comes from Java. The C++
standard uses the term 'function' only. Replace 'method' with 'function'
or 'member function' through the whole code base and documentation.
While at it, fix two typos (s/backeng/backend/).
The BoundMethod and Object::invokeMethod() are left as-is here, and will
be addressed separately.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Acked-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
|
|
libcamera names header files based on the classes they define. The
buffer.h file is an exception. Rename it to framebuffer.h.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Umang Jain <umang.jain@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
|
|
Move the functionality for the following components to the new
base support library:
- BoundMethod
- EventDispatcher
- EventDispatcherPoll
- Log
- Message
- Object
- Signal
- Semaphore
- Thread
- Timer
While it would be preferable to see these split to move one component
per commit, these components are all interdependent upon each other,
which leaves us with one big change performing the move for all of them.
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
|
|
Rename Camera::name() to camera::id() to better describe what it
represents, a unique and stable ID for the camera. While at it improve
the documentation for the camera ID to describe it needs to be stable
for a camera between resets of the system.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
|
|
The libcamera internal headers are located in src/libcamera/include/.
The directory is added to the compiler headers search path with a meson
include_directories() directive, and internal headers are included with
(e.g. for the internal semaphore.h header)
#include "semaphore.h"
All was well, until libcxx decided to implement the C++20
synchronization library. The __threading_support header gained a
#include <semaphore.h>
to include the pthread's semaphore support. As include_directories()
adds src/libcamera/include/ to the compiler search path with -I, the
internal semaphore.h is included instead of the pthread version.
Needless to say, the compiler isn't happy.
Three options have been considered to fix this issue:
- Use -iquote instead of -I. The -iquote option instructs gcc to only
consider the header search path for headers included with the ""
version. Meson unfortunately doesn't support this option.
- Rename the internal semaphore.h header. This was deemed to be the
beginning of a long whack-a-mole game, where namespace clashes with
system libraries would appear over time (possibly dependent on
particular system configurations) and would need to be constantly
fixed.
- Move the internal headers to another directory to create a unique
namespace through path components. This causes lots of churn in all
the existing source files through the all project.
The first option would be best, but isn't available to us due to missing
support in meson. Even if -iquote support was added, we would need to
fix the problem before a new version of meson containing the required
support would be released.
The third option is thus the only practical solution available. Bite the
bullet, and do it, moving headers to include/libcamera/internal/.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Acked-by: Jacopo Mondi <jacopo@jmondi.org>
|
|
The Camera class currently requires the allocator to have no allocated
buffer before the camera is reconfigured, and the allocator to be
destroyed before the camera is released. There's no basis for these
restrictions anymore, remove them.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
|
|
Use the V4L2 buffer orphaning feature, exposed through
V4L2VideoDevice::exportBuffers(), to decouple buffer import and export.
The PipelineHandler::importFrameBuffers() function is now called for all
streams regardless of whether exportFrameBuffers() has been called or
not. This simplifies the Camera implementation slightly, and opens the
door to additional simplifications.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
|
|
Fix two trivial issues in the documentation of the FrameBufferAllocater
class.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
|
|
Use the d-pointer idiom ([1], [2]) to hide the private data members from
the Camera class interface. This will ease maintaining ABI
compatibility, and prepares for the implementation of the Camera class
threading model.
The FrameBufferAllocator class accesses the Camera private data members
directly. In order to hide them, this pattern is replaced with new
private member functions in the Camera class, and the
FrameBufferAllocator is updated accordingly.
[1] https://wiki.qt.io/D-Pointer
[2] https://en.cppreference.com/w/cpp/language/pimpl
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
|
|
The V4L2VideoDevice::exportBuffers(),
PipelineHandler::exportFrameBuffers() and
FrameBufferAllocator::allocate() functions all return the number of
allocated buffers on success, but are documented as returning 0 in that
case. Fix their documentation.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
|
|
We use static local variables to indicate errors in methods that return
a const reference. The local variables can thus be const, make them so.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
|
|
With the FrameBuffer rework completed there is no reason to keep the
camera prepared state around as buffer allocations are now decoupled
from the camera state. Remove the camera state simplifying the API.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
|
|
buffers
The FrameBuffer interface is based on the idea that all buffers are
allocated externally to libcamera and are only used by it. This is meant
to create a simpler API centered around usage of buffers, regardless of
where they come from.
Linux however lacks a centralized allocator at the moment, and not all
users of libcamera are expected to use another device that could provide
suitable buffers for the camera. This patch thus adds a helper class to
allocate buffers internally in libcamera, in a way that matches the
needs of the FrameBuffer-based API.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
|