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path: root/src/libcamera/control_validator.cpp
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8 dayslibcamera: Drop file name from header comment blocksLaurent Pinchart
Source files in libcamera start by a comment block header, which includes the file name and a one-line description of the file contents. While the latter is useful to get a quick overview of the file contents at a glance, the former is mostly a source of inconvenience. The name in the comments can easily get out of sync with the file name when files are renamed, and copy & paste during development have often lead to incorrect names being used to start with. Readers of the source code are expected to know which file they're looking it. Drop the file name from the header comment block. The change was generated with the following script: ---------------------------------------- dirs="include/libcamera src test utils" declare -rA patterns=( ['c']=' \* ' ['cpp']=' \* ' ['h']=' \* ' ['py']='# ' ['sh']='# ' ) for ext in ${!patterns[@]} ; do files=$(for dir in $dirs ; do find $dir -name "*.${ext}" ; done) pattern=${patterns[${ext}]} for file in $files ; do name=$(basename ${file}) sed -i "s/^\(${pattern}\)${name} - /\1/" "$file" done done ---------------------------------------- This misses several files that are out of sync with the comment block header. Those will be addressed separately and manually. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Daniel Scally <dan.scally@ideasonboard.com>
2021-08-09libcamera: Rename 'method' to 'function'Laurent Pinchart
Usage of 'method' to refer to member functions comes from Java. The C++ standard uses the term 'function' only. Replace 'method' with 'function' or 'member function' through the whole code base and documentation. While at it, fix two typos (s/backeng/backend/). The BoundMethod and Object::invokeMethod() are left as-is here, and will be addressed separately. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Paul Elder <paul.elder@ideasonboard.com> Acked-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
2020-05-16libcamera: Move internal headers to include/libcamera/internal/Laurent Pinchart
The libcamera internal headers are located in src/libcamera/include/. The directory is added to the compiler headers search path with a meson include_directories() directive, and internal headers are included with (e.g. for the internal semaphore.h header) #include "semaphore.h" All was well, until libcxx decided to implement the C++20 synchronization library. The __threading_support header gained a #include <semaphore.h> to include the pthread's semaphore support. As include_directories() adds src/libcamera/include/ to the compiler search path with -I, the internal semaphore.h is included instead of the pthread version. Needless to say, the compiler isn't happy. Three options have been considered to fix this issue: - Use -iquote instead of -I. The -iquote option instructs gcc to only consider the header search path for headers included with the "" version. Meson unfortunately doesn't support this option. - Rename the internal semaphore.h header. This was deemed to be the beginning of a long whack-a-mole game, where namespace clashes with system libraries would appear over time (possibly dependent on particular system configurations) and would need to be constantly fixed. - Move the internal headers to another directory to create a unique namespace through path components. This causes lots of churn in all the existing source files through the all project. The first option would be best, but isn't available to us due to missing support in meson. Even if -iquote support was added, we would need to fix the problem before a new version of meson containing the required support would be released. The third option is thus the only practical solution available. Bite the bullet, and do it, moving headers to include/libcamera/internal/. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Acked-by: Jacopo Mondi <jacopo@jmondi.org>
2019-10-05libcamera: Add ControlValidatorLaurent Pinchart
The new abstract ControlValidator class defines an interface that will be used by the ControlList class to validate controls. This will allow controls to the validated against different object types, such as Camera and V4L2Device. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>