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Diffstat (limited to 'src/qcam/viewfinder_gl.cpp')
-rw-r--r--src/qcam/viewfinder_gl.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/qcam/viewfinder_gl.cpp b/src/qcam/viewfinder_gl.cpp
index 110f0fa6..e6625cac 100644
--- a/src/qcam/viewfinder_gl.cpp
+++ b/src/qcam/viewfinder_gl.cpp
@@ -32,7 +32,7 @@ static const QList<libcamera::PixelFormat> supportedFormats{
};
ViewFinderGL::ViewFinderGL(QWidget *parent)
- : QOpenGLWidget(parent), buffer_(nullptr), yuvData_(nullptr),
+ : QOpenGLWidget(parent), buffer_(nullptr), data_(nullptr),
vertexBuffer_(QOpenGLBuffer::VertexBuffer),
textureU_(QOpenGLTexture::Target2D),
textureV_(QOpenGLTexture::Target2D),
@@ -101,7 +101,7 @@ void ViewFinderGL::render(libcamera::FrameBuffer *buffer, MappedBuffer *map)
if (buffer_)
renderComplete(buffer_);
- yuvData_ = static_cast<unsigned char *>(map->memory);
+ data_ = static_cast<unsigned char *>(map->memory);
update();
buffer_ = buffer;
}
@@ -346,7 +346,7 @@ void ViewFinderGL::doRender()
0,
GL_RED,
GL_UNSIGNED_BYTE,
- yuvData_);
+ data_);
shaderProgram_.setUniformValue(textureUniformY_, 0);
/* Activate texture UV/VU */
@@ -360,7 +360,7 @@ void ViewFinderGL::doRender()
0,
GL_RG,
GL_UNSIGNED_BYTE,
- yuvData_ + size_.width() * size_.height());
+ data_ + size_.width() * size_.height());
shaderProgram_.setUniformValue(textureUniformU_, 1);
break;
@@ -376,7 +376,7 @@ void ViewFinderGL::doRender()
0,
GL_RED,
GL_UNSIGNED_BYTE,
- yuvData_);
+ data_);
shaderProgram_.setUniformValue(textureUniformY_, 0);
/* Activate texture U */
@@ -390,7 +390,7 @@ void ViewFinderGL::doRender()
0,
GL_RED,
GL_UNSIGNED_BYTE,
- yuvData_ + size_.width() * size_.height());
+ data_ + size_.width() * size_.height());
shaderProgram_.setUniformValue(textureUniformU_, 1);
/* Activate texture V */
@@ -404,7 +404,7 @@ void ViewFinderGL::doRender()
0,
GL_RED,
GL_UNSIGNED_BYTE,
- yuvData_ + size_.width() * size_.height() * 5 / 4);
+ data_ + size_.width() * size_.height() * 5 / 4);
shaderProgram_.setUniformValue(textureUniformV_, 2);
break;
@@ -420,7 +420,7 @@ void ViewFinderGL::doRender()
0,
GL_RED,
GL_UNSIGNED_BYTE,
- yuvData_);
+ data_);
shaderProgram_.setUniformValue(textureUniformY_, 0);
/* Activate texture V */
@@ -434,7 +434,7 @@ void ViewFinderGL::doRender()
0,
GL_RED,
GL_UNSIGNED_BYTE,
- yuvData_ + size_.width() * size_.height());
+ data_ + size_.width() * size_.height());
shaderProgram_.setUniformValue(textureUniformV_, 2);
/* Activate texture U */
@@ -448,7 +448,7 @@ void ViewFinderGL::doRender()
0,
GL_RED,
GL_UNSIGNED_BYTE,
- yuvData_ + size_.width() * size_.height() * 5 / 4);
+ data_ + size_.width() * size_.height() * 5 / 4);
shaderProgram_.setUniformValue(textureUniformU_, 1);
break;
@@ -471,7 +471,7 @@ void ViewFinderGL::doRender()
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
- yuvData_);
+ data_);
shaderProgram_.setUniformValue(textureUniformY_, 0);
/*
@@ -497,7 +497,7 @@ void ViewFinderGL::paintGL()
<< "create fragment shader failed.";
}
- if (yuvData_) {
+ if (data_) {
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);