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path: root/src/qcam/viewfinder_gl.cpp
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Diffstat (limited to 'src/qcam/viewfinder_gl.cpp')
-rw-r--r--src/qcam/viewfinder_gl.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/qcam/viewfinder_gl.cpp b/src/qcam/viewfinder_gl.cpp
index 76e4a900..0fa06a29 100644
--- a/src/qcam/viewfinder_gl.cpp
+++ b/src/qcam/viewfinder_gl.cpp
@@ -101,42 +101,42 @@ bool ViewFinderGL::selectFormat(const libcamera::PixelFormat &format)
case libcamera::formats::NV12:
horzSubSample_ = 2;
vertSubSample_ = 2;
- fragmentShaderSrc_ = ":NV_2_planes_UV_f.glsl";
+ fragmentShaderSrc_ = ":YUV_2_planes_UV.frag";
break;
case libcamera::formats::NV21:
horzSubSample_ = 2;
vertSubSample_ = 2;
- fragmentShaderSrc_ = ":NV_2_planes_VU_f.glsl";
+ fragmentShaderSrc_ = ":YUV_2_planes_VU.frag";
break;
case libcamera::formats::NV16:
horzSubSample_ = 2;
vertSubSample_ = 1;
- fragmentShaderSrc_ = ":NV_2_planes_UV_f.glsl";
+ fragmentShaderSrc_ = ":YUV_2_planes_UV.frag";
break;
case libcamera::formats::NV61:
horzSubSample_ = 2;
vertSubSample_ = 1;
- fragmentShaderSrc_ = ":NV_2_planes_VU_f.glsl";
+ fragmentShaderSrc_ = ":YUV_2_planes_VU.frag";
break;
case libcamera::formats::NV24:
horzSubSample_ = 1;
vertSubSample_ = 1;
- fragmentShaderSrc_ = ":NV_2_planes_UV_f.glsl";
+ fragmentShaderSrc_ = ":YUV_2_planes_UV.frag";
break;
case libcamera::formats::NV42:
horzSubSample_ = 1;
vertSubSample_ = 1;
- fragmentShaderSrc_ = ":NV_2_planes_VU_f.glsl";
+ fragmentShaderSrc_ = ":YUV_2_planes_VU.frag";
break;
case libcamera::formats::YUV420:
horzSubSample_ = 2;
vertSubSample_ = 2;
- fragmentShaderSrc_ = ":NV_3_planes_f.glsl";
+ fragmentShaderSrc_ = ":YUV_3_planes.frag";
break;
case libcamera::formats::YVU420:
horzSubSample_ = 2;
vertSubSample_ = 2;
- fragmentShaderSrc_ = ":NV_3_planes_f.glsl";
+ fragmentShaderSrc_ = ":YUV_3_planes.frag";
break;
default:
ret = false;
@@ -154,7 +154,7 @@ bool ViewFinderGL::createVertexShader()
vertexShader_ = new QOpenGLShader(QOpenGLShader::Vertex, this);
/* Compile the vertex shader */
- if (!vertexShader_->compileSourceFile(":NV_vertex_shader.glsl")) {
+ if (!vertexShader_->compileSourceFile(":YUV.vert")) {
qWarning() << "[ViewFinderGL]:" << vertexShader_->log();
return false;
}