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-rw-r--r--src/qcam/assets/shader/RGB.frag22
-rw-r--r--src/qcam/assets/shader/shaders.qrc1
2 files changed, 23 insertions, 0 deletions
diff --git a/src/qcam/assets/shader/RGB.frag b/src/qcam/assets/shader/RGB.frag
new file mode 100644
index 00000000..4c374ac9
--- /dev/null
+++ b/src/qcam/assets/shader/RGB.frag
@@ -0,0 +1,22 @@
+/* SPDX-License-Identifier: LGPL-2.1-or-later */
+/*
+ * Copyright (C) 2020, Laurent Pinchart
+ *
+ * RGB.frag - Fragment shader code for RGB formats
+ */
+
+#ifdef GL_ES
+precision mediump float;
+#endif
+
+varying vec2 textureOut;
+uniform sampler2D tex_y;
+
+void main(void)
+{
+ vec3 rgb;
+
+ rgb = texture2D(tex_y, textureOut).RGB_PATTERN;
+
+ gl_FragColor = vec4(rgb, 1.0);
+}
diff --git a/src/qcam/assets/shader/shaders.qrc b/src/qcam/assets/shader/shaders.qrc
index 86310914..8a8f9de1 100644
--- a/src/qcam/assets/shader/shaders.qrc
+++ b/src/qcam/assets/shader/shaders.qrc
@@ -1,6 +1,7 @@
<!-- SPDX-License-Identifier: LGPL-2.1-or-later -->
<!DOCTYPE RCC><RCC version="1.0">
<qresource>
+ <file>RGB.frag</file>
<file>YUV_2_planes.frag</file>
<file>YUV_3_planes.frag</file>
<file>YUV_packed.frag</file>