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+/* SPDX-License-Identifier: LGPL-2.1-or-later */
+/*
+ * Copyright (C) 2023, Ideas On Board Oy
+ *
+ * orientation.cpp - Image orientation
+ */
+
+#include <libcamera/orientation.h>
+
+#include <array>
+#include <string>
+
+/**
+ * \file libcamera/orientation.h
+ * \brief Image orientation definition
+ */
+
+namespace libcamera {
+
+/**
+ * \enum Orientation
+ * \brief The image orientation in a memory buffer
+ *
+ * The Orientation enumeration describes the orientation of the images
+ * produced by the camera pipeline as they get received by the application
+ * inside memory buffers.
+ *
+ * The image orientation expressed using the Orientation enumeration can be then
+ * inferred by applying to a naturally oriented image a multiple of a 90 degrees
+ * rotation in the clockwise direction from the origin and then by applying an
+ * optional horizontal mirroring.
+ *
+ * The enumeration numerical values follow the ones defined by the EXIF
+ * Specification version 2.32, Tag 274 "Orientation", while the names of the
+ * enumerated values report the rotation and mirroring operations performed.
+ *
+ * For example, Orientation::Rotate90Mirror describes the orientation obtained
+ * by rotating the image 90 degrees clockwise first and then applying a
+ * horizontal mirroring.
+ *
+ * \var CameraConfiguration::Rotate0
+ * \image html rotation/rotate0.svg
+ * \var CameraConfiguration::Rotate0Mirror
+ * \image html rotation/rotate0Mirror.svg
+ * \var CameraConfiguration::Rotate180
+ * \image html rotation/rotate180.svg
+ * \var CameraConfiguration::Rotate180Mirror
+ * \image html rotation/rotate180Mirror.svg
+ * \var CameraConfiguration::Rotate90Mirror
+ * \image html rotation/rotate90Mirror.svg
+ * \var CameraConfiguration::Rotate270
+ * \image html rotation/rotate270.svg
+ * \var CameraConfiguration::Rotate270Mirror
+ * \image html rotation/rotate270Mirror.svg
+ * \var CameraConfiguration::Rotate90
+ * \image html rotation/rotate90.svg
+ */
+
+/**
+ * \brief Return the orientation representing a rotation of the given angle
+ * clockwise
+ * \param[in] angle The angle of rotation in a clockwise sense. Negative values
+ * can be used to represent anticlockwise rotations
+ * \param[out] success Set to `true` if the angle is a multiple of 90 degrees,
+ * otherwise `false`
+ * \return The orientation corresponding to the rotation if \a success was set
+ * to `true`, otherwise the `Rotate0` orientation
+ */
+Orientation orientationFromRotation(int angle, bool *success)
+{
+ angle = angle % 360;
+ if (angle < 0)
+ angle += 360;
+
+ if (success != nullptr)
+ *success = true;
+
+ switch (angle) {
+ case 0:
+ return Orientation::Rotate0;
+ case 90:
+ return Orientation::Rotate90;
+ case 180:
+ return Orientation::Rotate180;
+ case 270:
+ return Orientation::Rotate270;
+ }
+
+ if (success != nullptr)
+ *success = false;
+
+ return Orientation::Rotate0;
+}
+
+/**
+ * \brief Prints human-friendly names for Orientation items
+ * \param[in] out The output stream
+ * \param[in] orientation The Orientation item
+ * \return The output stream \a out
+ */
+std::ostream &operator<<(std::ostream &out, const Orientation &orientation)
+{
+ constexpr std::array<const char *, 9> orientationNames = {
+ "", /* Orientation starts counting from 1. */
+ "Rotate0", "Rotate0Mirror",
+ "Rotate180", "Rotate180Mirror",
+ "Rotate90Mirror", "Rotate270",
+ "Rotate270Mirror", "Rotate90",
+ };
+
+ out << orientationNames[static_cast<unsigned int>(orientation)];
+ return out;
+}
+
+} /* namespace libcamera */