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+/* SPDX-License-Identifier: LGPL-2.1-or-later */
+/*
+ * Copyright (C) 2019, Google Inc.
+ *
+ * object.cpp - Base object
+ */
+
+#include <libcamera/base/object.h>
+
+#include <algorithm>
+
+#include <libcamera/base/log.h>
+#include <libcamera/base/message.h>
+#include <libcamera/base/semaphore.h>
+#include <libcamera/base/signal.h>
+#include <libcamera/base/thread.h>
+#include <libcamera/base/utils.h>
+
+/**
+ * \file base/object.h
+ * \brief Base object to support automatic signal disconnection
+ */
+
+namespace libcamera {
+
+LOG_DEFINE_CATEGORY(Object)
+
+/**
+ * \class Object
+ * \brief Base object to support automatic signal disconnection
+ *
+ * The Object class simplifies signal/slot handling for classes implementing
+ * slots. By inheriting from Object, an object is automatically disconnected
+ * from all connected signals when it gets destroyed.
+ *
+ * Object instances are bound to the thread of their parent, or the thread in
+ * which they're created when they have no parent. When a message is posted to
+ * an object, its handler will run in the object's thread. This allows
+ * implementing easy message passing between threads by inheriting from the
+ * Object class.
+ *
+ * Deleting an object from a thread other than the one the object is bound to is
+ * unsafe, unless the caller ensures that the object isn't processing any
+ * message concurrently.
+ *
+ * Object slots connected to signals will also run in the context of the
+ * object's thread, regardless of whether the signal is emitted in the same or
+ * in another thread.
+ *
+ * \sa Message, Signal, Thread
+ */
+
+/**
+ * \brief Construct an Object instance
+ * \param[in] parent The object parent
+ *
+ * The new Object instance is bound to the thread of its \a parent, or to the
+ * current thread if the \a parent is nullptr.
+ */
+Object::Object(Object *parent)
+ : parent_(parent), pendingMessages_(0)
+{
+ thread_ = parent ? parent->thread() : Thread::current();
+
+ if (parent)
+ parent->children_.push_back(this);
+}
+
+/**
+ * \brief Destroy an Object instance
+ *
+ * Deleting an Object automatically disconnects all signals from the Object's
+ * slots. All the Object's children are made orphan, but stay bound to their
+ * current thread.
+ *
+ * Object instances shall be destroyed from the thread they are bound to,
+ * otherwise undefined behaviour may occur. If deletion of an Object needs to
+ * be scheduled from a different thread, deleteLater() shall be used.
+ */
+Object::~Object()
+{
+ /*
+ * Move signals to a private list to avoid concurrent iteration and
+ * deletion of items from Signal::disconnect().
+ */
+ std::list<SignalBase *> signals(std::move(signals_));
+ for (SignalBase *signal : signals)
+ signal->disconnect(this);
+
+ if (pendingMessages_)
+ thread()->removeMessages(this);
+
+ if (parent_) {
+ auto it = std::find(parent_->children_.begin(),
+ parent_->children_.end(), this);
+ ASSERT(it != parent_->children_.end());
+ parent_->children_.erase(it);
+ }
+
+ for (auto child : children_)
+ child->parent_ = nullptr;
+}
+
+/**
+ * \brief Schedule deletion of the instance in the thread it belongs to
+ *
+ * This function schedules deletion of the Object when control returns to the
+ * event loop that the object belongs to. This ensures the object is destroyed
+ * from the right context, as required by the libcamera threading model.
+ *
+ * If this function is called before the thread's event loop is started, the
+ * object will be deleted when the event loop starts.
+ *
+ * Deferred deletion can be used to control the destruction context with shared
+ * pointers. An object managed with shared pointers is deleted when the last
+ * reference is destroyed, which makes difficult to ensure through software
+ * design which context the deletion will take place in. With a custom deleter
+ * for the shared pointer using deleteLater(), the deletion can be guaranteed to
+ * happen in the thread the object is bound to.
+ *
+ * \code{.cpp}
+ * std::shared_ptr<MyObject> createObject()
+ * {
+ * struct Deleter : std::default_delete<MyObject> {
+ * void operator()(MyObject *obj)
+ * {
+ * obj->deleteLater();
+ * }
+ * };
+ *
+ * MyObject *obj = new MyObject();
+ *
+ * return std::shared_ptr<MyObject>(obj, Deleter());
+ * }
+ * \endcode
+ *
+ * \context This function is \threadsafe.
+ */
+void Object::deleteLater()
+{
+ postMessage(std::make_unique<Message>(Message::DeferredDelete));
+}
+
+/**
+ * \brief Post a message to the object's thread
+ * \param[in] msg The message
+ *
+ * This method posts the message \a msg to the message queue of the object's
+ * thread, to be delivered to the object through the message() method in the
+ * context of its thread. Message ownership is passed to the thread, and the
+ * message will be deleted after being delivered.
+ *
+ * Messages are delivered through the thread's event loop. If the thread is not
+ * running its event loop the message will not be delivered until the event
+ * loop gets started.
+ *
+ * Due to their asynchronous nature, threads do not provide any guarantee that
+ * all posted messages are delivered before the thread is stopped. See
+ * \ref thread-stop for additional information.
+ *
+ * \context This function is \threadsafe.
+ */
+void Object::postMessage(std::unique_ptr<Message> msg)
+{
+ thread()->postMessage(std::move(msg), this);
+}
+
+/**
+ * \brief Message handler for the object
+ * \param[in] msg The message
+ *
+ * This virtual method receives messages for the object. It is called in the
+ * context of the object's thread, and can be overridden to process custom
+ * messages. The parent Object::message() method shall be called for any
+ * message not handled by the override method.
+ *
+ * The message \a msg is valid only for the duration of the call, no reference
+ * to it shall be kept after this method returns.
+ */
+void Object::message(Message *msg)
+{
+ switch (msg->type()) {
+ case Message::InvokeMessage: {
+ InvokeMessage *iMsg = static_cast<InvokeMessage *>(msg);
+ Semaphore *semaphore = iMsg->semaphore();
+ iMsg->invoke();
+
+ if (semaphore)
+ semaphore->release();
+
+ break;
+ }
+
+ case Message::DeferredDelete:
+ delete this;
+ break;
+
+ default:
+ break;
+ }
+}
+
+/**
+ * \fn R Object::invokeMethod()
+ * \brief Invoke a method asynchronously on an Object instance
+ * \param[in] func The object method to invoke
+ * \param[in] type Connection type for method invocation
+ * \param[in] args The method arguments
+ *
+ * This method invokes the member method \a func with arguments \a args, based
+ * on the connection \a type. Depending on the type, the method will be called
+ * synchronously in the same thread or asynchronously in the object's thread.
+ *
+ * Arguments \a args passed by value or reference are copied, while pointers
+ * are passed untouched. The caller shall ensure that any pointer argument
+ * remains valid until the method is invoked.
+ *
+ * Due to the asynchronous nature of threads, functions invoked asynchronously
+ * with the ConnectionTypeQueued type are not guaranteed to be called before
+ * the thread is stopped. See \ref thread-stop for additional information.
+ *
+ * \context This function is \threadsafe.
+ *
+ * \return For connection types ConnectionTypeDirect and
+ * ConnectionTypeBlocking, return the return value of the invoked method. For
+ * connection type ConnectionTypeQueued, return a default-constructed R value.
+ */
+
+/**
+ * \fn Object::thread()
+ * \brief Retrieve the thread the object is bound to
+ * \context This function is \threadsafe.
+ * \return The thread the object is bound to
+ */
+
+/**
+ * \brief Move the object and all its children to a different thread
+ * \param[in] thread The target thread
+ *
+ * This method moves the object and all its children from the current thread to
+ * the new \a thread.
+ *
+ * Before the object is moved, a Message::ThreadMoveMessage message is sent to
+ * it. The message() method can be reimplement in derived classes to be notified
+ * of the upcoming thread move and perform any required processing.
+ *
+ * Moving an object that has a parent is not allowed, and causes undefined
+ * behaviour.
+ *
+ * \context This function is thread-bound.
+ */
+void Object::moveToThread(Thread *thread)
+{
+ ASSERT(Thread::current() == thread_);
+
+ if (thread_ == thread)
+ return;
+
+ if (parent_) {
+ LOG(Object, Error)
+ << "Moving object to thread with a parent is not permitted";
+ return;
+ }
+
+ notifyThreadMove();
+
+ thread->moveObject(this);
+}
+
+void Object::notifyThreadMove()
+{
+ Message msg(Message::ThreadMoveMessage);
+ message(&msg);
+
+ for (auto child : children_)
+ child->notifyThreadMove();
+}
+
+/**
+ * \fn Object::parent()
+ * \brief Retrieve the object's parent
+ * \return The object's parent
+ */
+
+void Object::connect(SignalBase *signal)
+{
+ signals_.push_back(signal);
+}
+
+void Object::disconnect(SignalBase *signal)
+{
+ for (auto iter = signals_.begin(); iter != signals_.end(); ) {
+ if (*iter == signal)
+ iter = signals_.erase(iter);
+ else
+ iter++;
+ }
+}
+
+} /* namespace libcamera */