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path: root/src/apps/qcam/viewfinder_gl.cpp
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Diffstat (limited to 'src/apps/qcam/viewfinder_gl.cpp')
-rw-r--r--src/apps/qcam/viewfinder_gl.cpp52
1 files changed, 32 insertions, 20 deletions
diff --git a/src/apps/qcam/viewfinder_gl.cpp b/src/apps/qcam/viewfinder_gl.cpp
index 9d2a6960..f31956ff 100644
--- a/src/apps/qcam/viewfinder_gl.cpp
+++ b/src/apps/qcam/viewfinder_gl.cpp
@@ -12,6 +12,7 @@
#include <QByteArray>
#include <QFile>
#include <QImage>
+#include <QMatrix4x4>
#include <QStringList>
#include <libcamera/formats.h>
@@ -443,15 +444,11 @@ bool ViewFinderGL::createFragmentShader()
close();
}
- /* Bind shader pipeline for use */
- if (!shaderProgram_.bind()) {
- qWarning() << "[ViewFinderGL]:" << shaderProgram_.log();
- close();
- }
-
attributeVertex = shaderProgram_.attributeLocation("vertexIn");
attributeTexture = shaderProgram_.attributeLocation("textureIn");
+ vertexBuffer_.bind();
+
shaderProgram_.enableAttributeArray(attributeVertex);
shaderProgram_.setAttributeBuffer(attributeVertex,
GL_FLOAT,
@@ -466,6 +463,9 @@ bool ViewFinderGL::createFragmentShader()
2,
2 * sizeof(GLfloat));
+ vertexBuffer_.release();
+
+ projMatrixUniform_ = shaderProgram_.uniformLocation("proj_matrix");
textureUniformY_ = shaderProgram_.uniformLocation("tex_y");
textureUniformU_ = shaderProgram_.uniformLocation("tex_u");
textureUniformV_ = shaderProgram_.uniformLocation("tex_v");
@@ -511,7 +511,7 @@ void ViewFinderGL::initializeGL()
glEnable(GL_TEXTURE_2D);
glDisable(GL_DEPTH_TEST);
- static const GLfloat coordinates[2][4][2]{
+ const GLfloat coordinates[2][4][2]{
{
/* Vertex coordinates */
{ -1.0f, -1.0f },
@@ -535,8 +535,6 @@ void ViewFinderGL::initializeGL()
/* Create Vertex Shader */
if (!createVertexShader())
qWarning() << "[ViewFinderGL]: create vertex shader failed.";
-
- glClearColor(1.0f, 1.0f, 1.0f, 0.0f);
}
void ViewFinderGL::doRender()
@@ -805,28 +803,42 @@ void ViewFinderGL::doRender()
shaderProgram_.setUniformValue(textureUniformStrideFactor_,
static_cast<float>(size_.width() - 1) /
(stridePixels - 1));
+
+ /*
+ * Place the viewfinder in the centre of the widget, preserving the
+ * aspect ratio of the image.
+ */
+ QMatrix4x4 projMatrix;
+ QSizeF scaledSize = size_.scaled(size(), Qt::KeepAspectRatio);
+ projMatrix.scale(scaledSize.width() / size().width(),
+ scaledSize.height() / size().height());
+
+ shaderProgram_.setUniformValue(projMatrixUniform_, projMatrix);
}
void ViewFinderGL::paintGL()
{
- if (!fragmentShader_)
+ if (!fragmentShader_) {
if (!createFragmentShader()) {
qWarning() << "[ViewFinderGL]:"
<< "create fragment shader failed.";
}
+ }
- if (image_) {
- glClearColor(0.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- doRender();
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ /* Bind shader pipeline for use. */
+ if (!shaderProgram_.bind()) {
+ qWarning() << "[ViewFinderGL]:" << shaderProgram_.log();
+ close();
}
-}
-void ViewFinderGL::resizeGL(int w, int h)
-{
- glViewport(0, 0, w, h);
+ if (!image_)
+ return;
+
+ glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ doRender();
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
QSize ViewFinderGL::sizeHint() const