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authorNicolas Dufresne <nicolas.dufresne@collabora.com>2020-01-27 10:07:03 -0500
committerLaurent Pinchart <laurent.pinchart@ideasonboard.com>2020-03-07 01:58:08 +0200
commit6d0cf98bb1a808e767f7d0fe91599848ce955227 (patch)
tree6decfb1d7de07b68a269840612bc031a9aca5f98 /test/v4l2_subdevice/v4l2_subdevice_test.cpp
parenta801f5e4f670475fdea3028f247a4aa3774b801e (diff)
gst: libcamerasrc: Allocate and release buffers
Setup the allocation and the release of buffers in the element. We have one pooling GstAllocator that wraps the FrameBufferAllocator and tracks the lifetime of FrameBuffer objects. Then, for each pad we have a GstBufferPool object which is only used to avoid re-allocating the GstBuffer structure every time we push a buffer. Signed-off-by: Nicolas Dufresne <nicolas.dufresne@collabora.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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