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authorJacopo Mondi <jacopo@jmondi.org>2021-11-16 14:18:40 +0100
committerJacopo Mondi <jacopo@jmondi.org>2021-12-11 17:53:40 +0100
commit7a34707bfdf1f5c855ce506245cc57eeae52dfff (patch)
tree1dd6e754bf4ab25cb61b1dfe40685606076d79a2 /src
parent8ac8ecb1e12f18891369bb26693bc3a0a7d6ff94 (diff)
libcamera: framebuffer: Add Fence to FrameBuffer
Add to the FrameBuffer::Private class a unique pointer to a Fence. The Fence will be used to signal the availability of the Framebuffer for incoming data transfer. The Fence will be associated to a FrameBuffer at Request::addBuffer() time, and if correctly signalled, reset by the core at Request queue time. If a FrameBuffer completes with errors, due to a Fence wait failure, the Fence will still be owned by the FrameBuffer and it is application responsibility to correctly reset it before reusing the buffer. Signed-off-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Diffstat (limited to 'src')
-rw-r--r--src/libcamera/framebuffer.cpp58
1 files changed, 58 insertions, 0 deletions
diff --git a/src/libcamera/framebuffer.cpp b/src/libcamera/framebuffer.cpp
index fcf60b4e..049b1c7e 100644
--- a/src/libcamera/framebuffer.cpp
+++ b/src/libcamera/framebuffer.cpp
@@ -148,6 +148,45 @@ FrameBuffer::Private::~Private()
*/
/**
+ * \fn FrameBuffer::Private::fence()
+ * \brief Retrieve a const pointer to the Fence
+ *
+ * This function does only return a reference to the the fence and does not
+ * change its ownership. The fence is stored in the FrameBuffer and can only be
+ * reset with FrameBuffer::releaseFence() in case the buffer has completed with
+ * error due to a Fence wait failure.
+ *
+ * If buffer with a Fence completes with errors due to a failure in handling
+ * the fence, applications are responsible for releasing the Fence before
+ * calling Request::addBuffer() again.
+ *
+ * \sa Request::addBuffer()
+ *
+ * \return A const pointer to the Fence if any, nullptr otherwise
+ */
+
+/**
+ * \fn FrameBuffer::Private::setFence()
+ * \brief Move a \a fence in this buffer
+ * \param[in] fence The Fence
+ *
+ * This function associates a Fence with this Framebuffer. The intended caller
+ * is the Request::addBuffer() function.
+ *
+ * Once a FrameBuffer is associated with a Fence, the FrameBuffer will only be
+ * made available to the hardware device once the Fence has been correctly
+ * signalled.
+ *
+ * \sa Request::prepare()
+ *
+ * If the FrameBuffer completes successfully the core releases the Fence and the
+ * Buffer can be reused immediately. If handling of the Fence fails during the
+ * request preparation, the Fence is not released and is left in the
+ * FrameBuffer. It is applications responsibility to correctly release the
+ * fence and handle it opportunely before using the buffer again.
+ */
+
+/**
* \class FrameBuffer
* \brief Frame buffer data and its associated dynamic metadata
*
@@ -350,6 +389,25 @@ Request *FrameBuffer::request() const
*/
/**
+ * \brief Extract the Fence associated with this Framebuffer
+ *
+ * This function moves the buffer's fence ownership to the caller.
+ * After the fence has been released, calling this function always return
+ * nullptr.
+ *
+ * If buffer with a Fence completes with errors due to a failure in handling
+ * the fence, applications are responsible for releasing the Fence before
+ * calling Request::addBuffer() again.
+ *
+ * \return A unique pointer to the Fence if set, or nullptr if the fence has
+ * been released already
+ */
+std::unique_ptr<Fence> FrameBuffer::releaseFence()
+{
+ return std::move(_d()->fence_);
+}
+
+/**
* \fn FrameBuffer::cancel()
* \brief Marks the buffer as cancelled
*