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authorKieran Bingham <kieran.bingham@ideasonboard.com>2020-10-21 16:11:48 +0100
committerKieran Bingham <kieran.bingham@ideasonboard.com>2020-10-21 17:18:48 +0100
commit32d78a7bba3dbbf14ac17b11e4bb34bebc067217 (patch)
tree6af7324d6eccac07a6958b6d2902769f4031a8cd /src/v4l2/v4l2_camera.h
parenta3ed067996150412c28fb211dad38525e79a6e35 (diff)
v4l2: camera: Prevent shadowing within V4L2Camera::Buffer
Rename the internal member variables to use the post-fixed '_' member variable naming style. This in turn ensures variable shadowing does not occur in the member initializer list of the constructor. Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Diffstat (limited to 'src/v4l2/v4l2_camera.h')
-rw-r--r--src/v4l2/v4l2_camera.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/v4l2/v4l2_camera.h b/src/v4l2/v4l2_camera.h
index a6c35a2e..d2380462 100644
--- a/src/v4l2/v4l2_camera.h
+++ b/src/v4l2/v4l2_camera.h
@@ -26,12 +26,12 @@ class V4L2Camera
public:
struct Buffer {
Buffer(unsigned int index, const FrameMetadata &data)
- : index(index), data(data)
+ : index_(index), data_(data)
{
}
- unsigned int index;
- FrameMetadata data;
+ unsigned int index_;
+ FrameMetadata data_;
};
V4L2Camera(std::shared_ptr<Camera> camera);