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authorLaurent Pinchart <laurent.pinchart@ideasonboard.com>2020-09-13 03:09:52 +0300
committerLaurent Pinchart <laurent.pinchart@ideasonboard.com>2020-10-04 22:51:45 +0300
commit52f2581709365992ae54430f2b9563269c2fbfce (patch)
treeb5e1d6cefa630fb6ee9fd1b4f73812a342259ae9 /src/qcam/viewfinder_gl.h
parent11abf52a8ac521c40e306cc3113426606dcc3000 (diff)
qcam: viewfinder_gl: Don't store texture IDs in class members
The texture IDs can easily and cheaply be retrieved from the textures, there's no need to store them in class members. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Diffstat (limited to 'src/qcam/viewfinder_gl.h')
-rw-r--r--src/qcam/viewfinder_gl.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/qcam/viewfinder_gl.h b/src/qcam/viewfinder_gl.h
index 69502b7a..825af1c1 100644
--- a/src/qcam/viewfinder_gl.h
+++ b/src/qcam/viewfinder_gl.h
@@ -53,7 +53,7 @@ protected:
private:
bool selectFormat(const libcamera::PixelFormat &format);
- void configureTexture(unsigned int id);
+ void configureTexture(QOpenGLTexture &texture);
bool createFragmentShader();
bool createVertexShader();
void removeShader();
@@ -78,9 +78,6 @@ private:
QString vertexShaderSrc_;
/* YUV texture planars and parameters */
- GLuint id_u_;
- GLuint id_v_;
- GLuint id_y_;
GLuint textureUniformU_;
GLuint textureUniformV_;
GLuint textureUniformY_;