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authorLaurent Pinchart <laurent.pinchart@ideasonboard.com>2020-09-16 16:31:10 +0300
committerLaurent Pinchart <laurent.pinchart@ideasonboard.com>2020-10-04 22:51:45 +0300
commit11abf52a8ac521c40e306cc3113426606dcc3000 (patch)
treeb3575c1bef910dffb4263202a5c5b057b5b093af /src/qcam/assets
parent0b427b8ecffdb24a5e133cf7d3b4d89fa4bad22f (diff)
qcam: Remove unneeded './' file prefix in *.qrc
There's no need to prefix files in the local directory with './'. Drop it. While at it, add indentation to make the *.qrc files more readable. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Diffstat (limited to 'src/qcam/assets')
-rw-r--r--src/qcam/assets/feathericons/feathericons.qrc12
-rw-r--r--src/qcam/assets/shader/shaders.qrc8
2 files changed, 10 insertions, 10 deletions
diff --git a/src/qcam/assets/feathericons/feathericons.qrc b/src/qcam/assets/feathericons/feathericons.qrc
index 656f2b46..c5302040 100644
--- a/src/qcam/assets/feathericons/feathericons.qrc
+++ b/src/qcam/assets/feathericons/feathericons.qrc
@@ -1,11 +1,11 @@
<!-- SPDX-License-Identifier: GPL-2.0-or-later -->
<!DOCTYPE RCC><RCC version="1.0">
<qresource>
-<file>./aperture.svg</file>
-<file>./camera-off.svg</file>
-<file>./play-circle.svg</file>
-<file>./save.svg</file>
-<file>./stop-circle.svg</file>
-<file>./x-circle.svg</file>
+ <file>aperture.svg</file>
+ <file>camera-off.svg</file>
+ <file>play-circle.svg</file>
+ <file>save.svg</file>
+ <file>stop-circle.svg</file>
+ <file>x-circle.svg</file>
</qresource>
</RCC>
diff --git a/src/qcam/assets/shader/shaders.qrc b/src/qcam/assets/shader/shaders.qrc
index 33eab278..9ae35c9f 100644
--- a/src/qcam/assets/shader/shaders.qrc
+++ b/src/qcam/assets/shader/shaders.qrc
@@ -1,9 +1,9 @@
<!-- SPDX-License-Identifier: LGPL-2.1-or-later -->
<!DOCTYPE RCC><RCC version="1.0">
<qresource>
-<file>./NV_vertex_shader.glsl</file>
-<file>./NV_2_planes_UV_f.glsl</file>
-<file>./NV_2_planes_VU_f.glsl</file>
-<file>./NV_3_planes_f.glsl</file>
+ <file>NV_vertex_shader.glsl</file>
+ <file>NV_2_planes_UV_f.glsl</file>
+ <file>NV_2_planes_VU_f.glsl</file>
+ <file>NV_3_planes_f.glsl</file>
</qresource>
</RCC>