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authorLaurent Pinchart <laurent.pinchart@ideasonboard.com>2020-09-13 01:04:20 +0300
committerLaurent Pinchart <laurent.pinchart@ideasonboard.com>2020-10-04 22:51:45 +0300
commitae9e7fbf3a8bf45b08951b650aec3f91997fafc3 (patch)
tree0509a8e0dd18f5456a341f936d53d93bb55df621 /src/qcam/assets/shader/shaders.qrc
parent0bc03960daf0d7e28d45513873e3d1feecbedbf6 (diff)
qcam: viewfinder_gl: Merge the semi-planar UV and VU shaders
Use macros to select the U and V pattern, to avoid code duplication between the two semi-planar shaders. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Diffstat (limited to 'src/qcam/assets/shader/shaders.qrc')
-rw-r--r--src/qcam/assets/shader/shaders.qrc3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/qcam/assets/shader/shaders.qrc b/src/qcam/assets/shader/shaders.qrc
index 533396d1..7010d843 100644
--- a/src/qcam/assets/shader/shaders.qrc
+++ b/src/qcam/assets/shader/shaders.qrc
@@ -2,8 +2,7 @@
<!DOCTYPE RCC><RCC version="1.0">
<qresource>
<file>YUV.vert</file>
- <file>YUV_2_planes_UV.frag</file>
- <file>YUV_2_planes_VU.frag</file>
+ <file>YUV_2_planes.frag</file>
<file>YUV_3_planes.frag</file>
</qresource>
</RCC>