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authorLaurent Pinchart <laurent.pinchart@ideasonboard.com>2022-10-20 00:44:55 +0300
committerLaurent Pinchart <laurent.pinchart@ideasonboard.com>2022-10-20 13:36:25 +0300
commit84ad104499d9efc0253dae1a60ee070ed375ad95 (patch)
treed10fd53eb79cebb28fa3f72b18b46dddb6382b83 /src/qcam/assets/shader/RGB.frag
parentdaf3f4b59f4ea0ecb42c6a39fe909f071d3a2842 (diff)
Move test applications to src/apps/
The cam and qcam test application share code, currently through a crude hack that references the cam source files directly from the qcam meson.build file. To prepare for the introduction of hosting that code in a static library, move all applications to src/apps/. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Paul Elder <paul.elder@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Diffstat (limited to 'src/qcam/assets/shader/RGB.frag')
-rw-r--r--src/qcam/assets/shader/RGB.frag22
1 files changed, 0 insertions, 22 deletions
diff --git a/src/qcam/assets/shader/RGB.frag b/src/qcam/assets/shader/RGB.frag
deleted file mode 100644
index 4c374ac9..00000000
--- a/src/qcam/assets/shader/RGB.frag
+++ /dev/null
@@ -1,22 +0,0 @@
-/* SPDX-License-Identifier: LGPL-2.1-or-later */
-/*
- * Copyright (C) 2020, Laurent Pinchart
- *
- * RGB.frag - Fragment shader code for RGB formats
- */
-
-#ifdef GL_ES
-precision mediump float;
-#endif
-
-varying vec2 textureOut;
-uniform sampler2D tex_y;
-
-void main(void)
-{
- vec3 rgb;
-
- rgb = texture2D(tex_y, textureOut).RGB_PATTERN;
-
- gl_FragColor = vec4(rgb, 1.0);
-}