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author | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2020-09-13 03:09:52 +0300 |
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committer | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2020-10-04 22:51:45 +0300 |
commit | 52f2581709365992ae54430f2b9563269c2fbfce (patch) | |
tree | b5e1d6cefa630fb6ee9fd1b4f73812a342259ae9 /src/qcam/assets/shader/NV_3_planes_f.glsl | |
parent | 11abf52a8ac521c40e306cc3113426606dcc3000 (diff) |
qcam: viewfinder_gl: Don't store texture IDs in class members
The texture IDs can easily and cheaply be retrieved from the textures,
there's no need to store them in class members.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Diffstat (limited to 'src/qcam/assets/shader/NV_3_planes_f.glsl')
0 files changed, 0 insertions, 0 deletions