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authorLaurent Pinchart <laurent.pinchart@ideasonboard.com>2020-09-16 16:23:27 +0300
committerLaurent Pinchart <laurent.pinchart@ideasonboard.com>2020-10-04 22:51:45 +0300
commit440028d6c9a2e98234a71fee79c55791e1d2af2f (patch)
tree759442f16b82d06e81971a3f4df2aeabbe923c0e /src/qcam/assets/shader/NV_3_planes_f.glsl
parent079afd17e7d8775efc809ec9ca4c6a3fcb4d2763 (diff)
qcam: viewfinder_gl: Rename shader files
Rename shader files to prepare for packed YUYV support: - The NV prefix isn't a good match for packed (or for 3-planar) formats, replace it with a YUV prefix - Use .frag and .vert extensions to differentiate between fragment and vertex shaders Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Diffstat (limited to 'src/qcam/assets/shader/NV_3_planes_f.glsl')
-rw-r--r--src/qcam/assets/shader/NV_3_planes_f.glsl33
1 files changed, 0 insertions, 33 deletions
diff --git a/src/qcam/assets/shader/NV_3_planes_f.glsl b/src/qcam/assets/shader/NV_3_planes_f.glsl
deleted file mode 100644
index 4bc94184..00000000
--- a/src/qcam/assets/shader/NV_3_planes_f.glsl
+++ /dev/null
@@ -1,33 +0,0 @@
-/* SPDX-License-Identifier: LGPL-2.1-or-later */
-/*
- * Copyright (C) 2020, Linaro
- *
- * NV_3_planes_UV_f.glsl - Fragment shader code for YUV420 format
- */
-
-#ifdef GL_ES
-precision mediump float;
-#endif
-
-varying vec2 textureOut;
-uniform sampler2D tex_y;
-uniform sampler2D tex_u;
-uniform sampler2D tex_v;
-
-void main(void)
-{
- vec3 yuv;
- vec3 rgb;
- mat3 yuv2rgb_bt601_mat = mat3(
- vec3(1.164, 1.164, 1.164),
- vec3(0.000, -0.392, 2.017),
- vec3(1.596, -0.813, 0.000)
- );
-
- yuv.x = texture2D(tex_y, textureOut).r - 0.063;
- yuv.y = texture2D(tex_u, textureOut).r - 0.500;
- yuv.z = texture2D(tex_v, textureOut).r - 0.500;
-
- rgb = yuv2rgb_bt601_mat * yuv;
- gl_FragColor = vec4(rgb, 1.0);
-}